SOC the pause menus
Oops, I reopened pandora's box :^)
This commit is contained in:
parent
56dcba3594
commit
f3226c84a4
4 changed files with 111 additions and 65 deletions
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@ -2153,6 +2153,12 @@ static struct { const char *name; consvar_t *var; } HIDDENVARS[] = {
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{ "DUMMYGPCUP", &cv_dummygpcup },
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{ "NEXTMAP", &cv_nextmap },
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{ "NEWGAMETYPE", &cv_newgametype },
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{ "DUMMYRINGS", &cv_dummyrings },
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{ "DUMMYLIVES", &cv_dummylives },
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{ "DUMMYMENUPLAYER", &cv_dummymenuplayer },
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{ "DUMMYTEAM", &cv_dummyteam },
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{ "DUMMYSPECTATE", &cv_dummyspectate },
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{ "DUMMYSCRAMBLE", &cv_dummyscramble },
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{ NULL, NULL }
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};
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@ -674,14 +674,14 @@ const char *const MENUTYPES_LIST[] = {
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// MISC
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// "MESSAGE",
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// "SPAUSE",
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"SPAUSE",
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// "MPAUSE",
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// "SCRAMBLETEAM",
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// "CHANGETEAM",
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// "CHANGELEVEL",
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"MPAUSE",
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"SCRAMBLETEAM",
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"CHANGETEAM",
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"CHANGELEVEL",
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// "MAPAUSE",
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"MAPAUSE",
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// "HELP",
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// SRB2Kart
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@ -697,6 +697,8 @@ const char *const MENUTYPES_LIST[] = {
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"MP_OFFLINESERVER",
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"SP_GRANDPRIX",
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"MISC_REPLAYHUT",
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"MISC_DISCORDREQUESTS",
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"CHANGESPECTATE",
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"SPECIAL"
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};
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@ -747,12 +749,35 @@ struct menu_routine_s const MENU_ROUTINES[] = {
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{ "CREDITS", &M_Credits },
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{ "BLANCREDITS", &M_BlanCredits },
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{ "HANDLEADDONS", &M_HandleAddons },
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{ "SELECTABLECLEARMENUS", &M_SelectableClearMenus },
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{ "MODEATTACKRETRY", &M_ModeAttackRetry },
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{ "MODEATTACKENDGAME", &M_ModeAttackEndGame },
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{ "PANDORASBOX", &M_PandorasBox },
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{ "EMBLEMHINTS", &M_EmblemHints },
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{ "RETRY", &M_Retry },
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{ "ENDGAME", &M_EndGame },
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{ "MAPCHANGE", &M_MapChange },
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{ "SETUPMULTIPLAYER", &M_SetupMultiPlayer },
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{ "SETUPMULTIPLAYER2", &M_SetupMultiPlayer2 },
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{ "SETUPMULTIPLAYER3", &M_SetupMultiPlayer3 },
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{ "SETUPMULTIPLAYER4", &M_SetupMultiPlayer4 },
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{ "CONFIRMSPECTATE", &M_ConfirmSpectate },
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{ "CONFIRMENTERGAME", &M_ConfirmEnterGame },
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{ "EXITPANDORASBOX", &M_ExitPandorasBox },
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{ "GETALLEMERALDS", &M_GetAllEmeralds },
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{ "DESTROYROBOTS", &M_DestroyRobots },
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{ "ULTIMATECHEAT", &M_UltimateCheat },
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{ "CONFIRMTEAMSCRAMBLE", &M_ConfirmTeamScramble },
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{ "CONFIRMTEAMCHANGE", &M_ConfirmTeamChange },
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{ "CONFIRMSPECTATECHANGE", &M_ConfirmSpectateChange },
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{ "CHANGELEVEL", &M_ChangeLevel },
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{ NULL, NULL }
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};
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struct menu_drawer_s const MENU_DRAWERS[] = {
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{ "DRAWGENERICMENU", &M_DrawGenericMenu },
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{ "DRAWCENTEREDMENU", &M_DrawCenteredMenu },
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{ "DRAWPAUSEMENU", &M_DrawPauseMenu },
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{ "DRAWCHECKLIST", &M_DrawChecklist },
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{ "DRAWLEVELSTATS", &M_DrawLevelStats },
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{ "DRAWREPLAYHUT", &M_DrawReplayHut },
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@ -765,6 +790,7 @@ struct menu_drawer_s const MENU_DRAWERS[] = {
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{ "DRAWSKYROOM", &M_DrawSkyRoom },
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{ "DRAWHUDOPTIONS", &M_DrawHUDOptions },
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{ "DRAWADDONS", &M_DrawAddons },
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{ "DRAWEMBLEMHINTS", &M_DrawEmblemHints },
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{ NULL, NULL }
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};
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93
src/m_menu.c
93
src/m_menu.c
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@ -222,27 +222,12 @@ menu_t SPauseDef;
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// Sky Room
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//static void M_CustomLevelSelect(INT32 choice);
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//static void M_CustomWarp(INT32 choice);
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FUNCNORETURN static ATTRNORETURN void M_UltimateCheat(INT32 choice);
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//static void M_LoadGameLevelSelect(INT32 choice);
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static void M_GetAllEmeralds(INT32 choice);
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static void M_DestroyRobots(INT32 choice);
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//static void M_LevelSelectWarp(INT32 choice);
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static void M_PandorasBox(INT32 choice);
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static void M_EmblemHints(INT32 choice);
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static char *M_GetConditionString(condition_t cond);
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menu_t SR_MainDef, SR_UnlockChecklistDef;
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// Misc. Main Menu
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static void M_SelectableClearMenus(INT32 choice);
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static void M_Retry(INT32 choice);
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static void M_EndGame(INT32 choice);
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static void M_MapChange(INT32 choice);
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static void M_ChangeLevel(INT32 choice);
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static void M_ConfirmSpectate(INT32 choice);
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static void M_ConfirmEnterGame(INT32 choice);
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static void M_ConfirmTeamScramble(INT32 choice);
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static void M_ConfirmTeamChange(INT32 choice);
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static void M_ConfirmSpectateChange(INT32 choice);
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//static void M_SecretsMenu(INT32 choice);
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//static void M_SetupChoosePlayer(INT32 choice);
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menu_t SP_MainDef, MP_MainDef, OP_MainDef;
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@ -250,7 +235,6 @@ menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef, MISC_ChangeSpectateDef;
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// Single Player
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//static void M_ChooseNightsAttack(INT32 choice);
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static void M_ModeAttackEndGame(INT32 choice);
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//static void M_ChoosePlayer(INT32 choice);
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menu_t SP_LevelStatsDef;
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static menu_t SP_GrandPrixTempDef;
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@ -261,10 +245,6 @@ static menu_t SP_TimeAttackDef, SP_ReplayDef, SP_GuestReplayDef, SP_GhostDef;
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static void M_ConnectMenu(INT32 choice);
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static void M_Refresh(INT32 choice);
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static void M_Connect(INT32 choice);
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static void M_SetupMultiPlayer(INT32 choice);
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static void M_SetupMultiPlayer2(INT32 choice);
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static void M_SetupMultiPlayer3(INT32 choice);
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static void M_SetupMultiPlayer4(INT32 choice);
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// Options
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// Split into multiple parts due to size
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@ -329,8 +309,6 @@ static UINT8 playback_enterheld = 0; // horrid hack to prevent holding the butto
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// Drawing functions
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static void M_DrawGenericBackgroundMenu(void);
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static void M_DrawMusicTest(void);
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static void M_DrawEmblemHints(void);
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static void M_DrawPauseMenu(void);
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static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade);
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static void M_DrawImageDef(void);
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//static void M_DrawLoad(void);
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@ -342,7 +320,6 @@ static void M_DrawConnectMenu(void);
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static void M_DrawJoystick(void);
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// Handling functions
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static void M_ExitPandorasBox(INT32 choice);
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static void M_HandleMusicTest(INT32 choice);
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static void M_HandleImageDef(INT32 choice);
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//static void M_HandleLoadSave(INT32 choice);
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@ -358,7 +335,7 @@ static void Dummymenuplayer_OnChange(void);
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static void Dummystaff_OnChange(void);
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// temporary measure until menu_t and menupres_t are merged (hopefully)
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menu_t MP_PlayerSetupDef, MP_ServerDef, MP_OfflineServerDef, OP_AddonsOptionsDef, MISC_AddonsDef;
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menu_t MP_PlayerSetupDef, MP_ServerDef, MP_OfflineServerDef, OP_AddonsOptionsDef, MISC_AddonsDef, MPauseDef, MAPauseDef, SR_EmblemHintDef, SR_PandoraDef, MISC_ChangeLevelDef;
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menu_t *menunum2menudef[NUMMENUTYPES] = {
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[MN_OP_CAMERA] = &OP_CamOptionsDef,
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[MN_OP_P1CAMERA] = &OP_Player1CamOptionsDef,
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@ -401,9 +378,19 @@ menu_t *menunum2menudef[NUMMENUTYPES] = {
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[MN_SR_UNLOCKCHECKLIST] = &SR_UnlockChecklistDef,
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[MN_SP_LEVELSTATS] = &SP_LevelStatsDef,
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[MN_MISC_REPLAYHUT] = &MISC_ReplayHutDef,
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[MN_SR_EMBLEMHINT] = &SR_EmblemHintDef,
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[MN_SR_PANDORA] = &SR_PandoraDef,
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[MN_AD_MAIN] = &MISC_AddonsDef,
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[MN_SPAUSE] = &SPauseDef,
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[MN_MPAUSE] = &MPauseDef,
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[MN_SCRAMBLETEAM] = &MISC_ScrambleTeamDef,
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[MN_CHANGETEAM] = &MISC_ChangeTeamDef,
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[MN_MAPAUSE] = &MAPauseDef,
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[MN_CHANGESPECTATE] = &MISC_ChangeSpectateDef,
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[MN_CHANGELEVEL] = &MISC_ChangeLevelDef,
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[MN_MAIN] = &MainDef,
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[MN_FIRSTFREESLOT] = &FreeslotTest,
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@ -477,12 +464,12 @@ static CV_PossibleValue_t liveslimit_cons_t[] = {{-1, "MIN"}, {9, "MAX"}, {0, NU
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};*/
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static CV_PossibleValue_t dummystaff_cons_t[] = {{0, "MIN"}, {100, "MAX"}, {0, NULL}};
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static consvar_t cv_dummymenuplayer = CVAR_INIT ("dummymenuplayer", "P1", CV_HIDEN|CV_CALL, dummymenuplayer_cons_t, Dummymenuplayer_OnChange);
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static consvar_t cv_dummyteam = CVAR_INIT ("dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL);
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static consvar_t cv_dummyspectate = CVAR_INIT ("dummyspectate", "Spectator", CV_HIDEN, dummyspectate_cons_t, NULL);
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static consvar_t cv_dummyscramble = CVAR_INIT ("dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL);
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static consvar_t cv_dummyrings = CVAR_INIT ("dummyrings", "0", CV_HIDEN, ringlimit_cons_t, NULL);
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static consvar_t cv_dummylives = CVAR_INIT ("dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL);
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consvar_t cv_dummymenuplayer = CVAR_INIT ("dummymenuplayer", "P1", CV_HIDEN|CV_CALL, dummymenuplayer_cons_t, Dummymenuplayer_OnChange);
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consvar_t cv_dummyteam = CVAR_INIT ("dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL);
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consvar_t cv_dummyspectate = CVAR_INIT ("dummyspectate", "Spectator", CV_HIDEN, dummyspectate_cons_t, NULL);
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consvar_t cv_dummyscramble = CVAR_INIT ("dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL);
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consvar_t cv_dummyrings = CVAR_INIT ("dummyrings", "0", CV_HIDEN, ringlimit_cons_t, NULL);
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consvar_t cv_dummylives = CVAR_INIT ("dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL);
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static consvar_t cv_dummystaff = CVAR_INIT ("dummystaff", "0", CV_HIDEN|CV_CALL, dummystaff_cons_t, Dummystaff_OnChange);
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static CV_PossibleValue_t dummygpdifficulty_cons_t[] = {{0, "Easy"}, {1, "Normal"}, {2, "Hard"}, {3, "Master"}, {0, NULL}};
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@ -4067,7 +4054,7 @@ static void M_DrawGenericBackgroundMenu(void)
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M_DrawGenericMenu();
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}
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static void M_DrawPauseMenu(void)
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void M_DrawPauseMenu(void)
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{
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#if 0
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if (!netgame && !multiplayer && (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING))
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@ -6252,7 +6239,7 @@ static void M_PlaybackQuit(INT32 choice)
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D_StartTitle();
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}
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static void M_PandorasBox(INT32 choice)
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void M_PandorasBox(INT32 choice)
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{
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(void)choice;
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CV_StealthSetValue(&cv_dummyrings, players[consoleplayer].rings);
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@ -6260,7 +6247,7 @@ static void M_PandorasBox(INT32 choice)
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M_SetupNextMenu(&SR_PandoraDef);
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}
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static void M_ExitPandorasBox(INT32 choice)
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void M_ExitPandorasBox(INT32 choice)
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{
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(void)choice;
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if (cv_dummyrings.value != players[consoleplayer].rings)
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@ -6269,7 +6256,7 @@ static void M_ExitPandorasBox(INT32 choice)
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COM_ImmedExecute(va("setlives %d", cv_dummylives.value));
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}
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static void M_ChangeLevel(INT32 choice)
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void M_ChangeLevel(INT32 choice)
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{
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(void)choice;
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INT16 map = cv_nextmap.value ? cv_nextmap.value : G_RandMap(G_TOLFlag(cv_newgametype.value), gamestate == GS_LEVEL ? gamemap-1 : prevmap, 0, 0, false, NULL);
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@ -6277,7 +6264,7 @@ static void M_ChangeLevel(INT32 choice)
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COM_BufAddText(va("map %d -gametype \"%s\"\n", map, cv_newgametype.string));
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}
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static void M_ConfirmSpectate(INT32 choice)
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void M_ConfirmSpectate(INT32 choice)
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{
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(void)choice;
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// We allow switching to spectator even if team changing is not allowed
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@ -6285,7 +6272,7 @@ static void M_ConfirmSpectate(INT32 choice)
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COM_ImmedExecute("changeteam spectator");
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}
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static void M_ConfirmEnterGame(INT32 choice)
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void M_ConfirmEnterGame(INT32 choice)
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{
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(void)choice;
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if (!cv_allowteamchange.value)
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@ -6297,7 +6284,7 @@ static void M_ConfirmEnterGame(INT32 choice)
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COM_ImmedExecute("changeteam playing");
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}
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static void M_ConfirmTeamScramble(INT32 choice)
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void M_ConfirmTeamScramble(INT32 choice)
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{
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(void)choice;
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M_ClearMenus(true);
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@ -6305,7 +6292,7 @@ static void M_ConfirmTeamScramble(INT32 choice)
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COM_ImmedExecute(va("teamscramble %d", cv_dummyscramble.value+1));
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}
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static void M_ConfirmTeamChange(INT32 choice)
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void M_ConfirmTeamChange(INT32 choice)
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{
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(void)choice;
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@ -6338,7 +6325,7 @@ static void M_ConfirmTeamChange(INT32 choice)
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}
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}
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static void M_ConfirmSpectateChange(INT32 choice)
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void M_ConfirmSpectateChange(INT32 choice)
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{
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(void)choice;
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@ -6414,13 +6401,13 @@ static void M_RetryResponse(INT32 ch)
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G_SetRetryFlag();
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}
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static void M_Retry(INT32 choice)
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void M_Retry(INT32 choice)
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{
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(void)choice;
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M_StartMessage(va("Start this %s over?\n\n(Press 'Y' to confirm)\n", (gametyperules & GTR_CIRCUIT) ? "race" : "battle"),FUNCPTRCAST(M_RetryResponse),MM_YESNO);
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}
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static void M_SelectableClearMenus(INT32 choice)
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void M_SelectableClearMenus(INT32 choice)
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{
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(void)choice;
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M_ClearMenus(true);
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@ -6444,13 +6431,13 @@ void M_RefreshPauseMenu(void)
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// CHEATS
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// ======
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static void M_UltimateCheat(INT32 choice)
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ATTRNORETURN void FUNCNORETURN M_UltimateCheat(INT32 choice)
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{
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(void)choice;
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I_Quit();
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}
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static void M_GetAllEmeralds(INT32 choice)
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void M_GetAllEmeralds(INT32 choice)
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{
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(void)choice;
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@ -6471,7 +6458,7 @@ static void M_DestroyRobotsResponse(INT32 ch)
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G_SetGameModified(multiplayer, true);
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}
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static void M_DestroyRobots(INT32 choice)
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void M_DestroyRobots(INT32 choice)
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{
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(void)choice;
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@ -6616,7 +6603,7 @@ void M_DrawChecklist(void)
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#undef NUMCHECKLIST
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#define NUMHINTS 5
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static void M_EmblemHints(INT32 choice)
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void M_EmblemHints(INT32 choice)
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{
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(void)choice;
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SR_EmblemHintMenu[0].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
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@ -6624,7 +6611,7 @@ static void M_EmblemHints(INT32 choice)
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itemOn = 1; // always start on back.
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}
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static void M_DrawEmblemHints(void)
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void M_DrawEmblemHints(void)
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{
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INT32 i, j = 0;
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UINT32 collected = 0;
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@ -8809,7 +8796,7 @@ void M_ModeAttackRetry(INT32 choice)
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M_ChooseTimeAttack(0);
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}
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static void M_ModeAttackEndGame(INT32 choice)
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void M_ModeAttackEndGame(INT32 choice)
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{
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(void)choice;
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G_CheckDemoStatus(); // Cancel recording
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@ -8845,7 +8832,7 @@ static void M_ExitGameResponse(INT32 ch)
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M_ClearMenus(true);
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}
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static void M_EndGame(INT32 choice)
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void M_EndGame(INT32 choice)
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{
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(void)choice;
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if (demo.playback)
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@ -9503,7 +9490,7 @@ void M_DrawServerMenu(void)
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M_DrawGenericMenu();
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}
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static void M_MapChange(INT32 choice)
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void M_MapChange(INT32 choice)
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{
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(void)choice;
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@ -10324,7 +10311,7 @@ void M_HandleSetupMultiPlayer(INT32 choice)
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}
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// start the multiplayer setup menu
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static void M_SetupMultiPlayer(INT32 choice)
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void M_SetupMultiPlayer(INT32 choice)
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{
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(void)choice;
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@ -10369,7 +10356,7 @@ static void M_SetupMultiPlayer(INT32 choice)
|
|||
}
|
||||
|
||||
// start the multiplayer setup menu, for secondary player (splitscreen mode)
|
||||
static void M_SetupMultiPlayer2(INT32 choice)
|
||||
void M_SetupMultiPlayer2(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
|
||||
|
|
@ -10413,7 +10400,7 @@ static void M_SetupMultiPlayer2(INT32 choice)
|
|||
}
|
||||
|
||||
// start the multiplayer setup menu, for third player (splitscreen mode)
|
||||
static void M_SetupMultiPlayer3(INT32 choice)
|
||||
void M_SetupMultiPlayer3(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
|
||||
|
|
@ -10457,7 +10444,7 @@ static void M_SetupMultiPlayer3(INT32 choice)
|
|||
}
|
||||
|
||||
// start the multiplayer setup menu, for third player (splitscreen mode)
|
||||
static void M_SetupMultiPlayer4(INT32 choice)
|
||||
void M_SetupMultiPlayer4(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
|
||||
|
|
|
|||
39
src/m_menu.h
39
src/m_menu.h
|
|
@ -128,14 +128,14 @@ typedef enum
|
|||
|
||||
// MISC
|
||||
// MN_MESSAGE,
|
||||
// MN_SPAUSE,
|
||||
MN_SPAUSE,
|
||||
|
||||
// MN_MPAUSE,
|
||||
// MN_SCRAMBLETEAM,
|
||||
// MN_CHANGETEAM,
|
||||
// MN_CHANGELEVEL,
|
||||
MN_MPAUSE,
|
||||
MN_SCRAMBLETEAM,
|
||||
MN_CHANGETEAM,
|
||||
MN_CHANGELEVEL,
|
||||
|
||||
// MN_MAPAUSE,
|
||||
MN_MAPAUSE,
|
||||
// MN_HELP,
|
||||
|
||||
// SRB2Kart
|
||||
|
|
@ -151,6 +151,8 @@ typedef enum
|
|||
MN_MP_OFFLINESERVER,
|
||||
MN_SP_GRANDPRIX,
|
||||
MN_MISC_REPLAYHUT,
|
||||
MN_MISC_DISCORDREQUESTS,
|
||||
MN_CHANGESPECTATE,
|
||||
|
||||
MN_SPECIAL,
|
||||
|
||||
|
|
@ -419,9 +421,31 @@ void M_Manual(INT32 choice);
|
|||
void M_Credits(INT32 choice);
|
||||
void M_BlanCredits(INT32 choice);
|
||||
void M_HandleAddons(INT32 choice);
|
||||
void M_SelectableClearMenus(INT32 choice);
|
||||
void M_ModeAttackEndGame(INT32 choice);
|
||||
void M_PandorasBox(INT32 choice);
|
||||
void M_EmblemHints(INT32 choice);
|
||||
void M_Retry(INT32 choice);
|
||||
void M_EndGame(INT32 choice);
|
||||
void M_MapChange(INT32 choice);
|
||||
void M_SetupMultiPlayer(INT32 choice);
|
||||
void M_SetupMultiPlayer2(INT32 choice);
|
||||
void M_SetupMultiPlayer3(INT32 choice);
|
||||
void M_SetupMultiPlayer4(INT32 choice);
|
||||
void M_ConfirmSpectate(INT32 choice);
|
||||
void M_ConfirmEnterGame(INT32 choice);
|
||||
void M_ExitPandorasBox(INT32 choice);
|
||||
void M_GetAllEmeralds(INT32 choice);
|
||||
void M_DestroyRobots(INT32 choice);
|
||||
ATTRNORETURN void FUNCNORETURN M_UltimateCheat(INT32 choice);
|
||||
void M_ConfirmTeamScramble(INT32 choice);
|
||||
void M_ConfirmTeamChange(INT32 choice);
|
||||
void M_ConfirmSpectateChange(INT32 choice);
|
||||
void M_ChangeLevel(INT32 choice);
|
||||
|
||||
void M_DrawGenericMenu(void);
|
||||
void M_DrawCenteredMenu(void);
|
||||
void M_DrawPauseMenu(void);
|
||||
void M_DrawChecklist(void);
|
||||
void M_DrawLevelStats(void);
|
||||
void M_DrawReplayHut(void);
|
||||
|
|
@ -434,6 +458,7 @@ void M_DrawVideoMode(void);
|
|||
void M_DrawSkyRoom(void);
|
||||
void M_DrawHUDOptions(void);
|
||||
void M_DrawAddons(void);
|
||||
void M_DrawEmblemHints(void);
|
||||
|
||||
// Maybe this goes here????? Who knows.
|
||||
boolean M_MouseNeeded(void);
|
||||
|
|
@ -521,6 +546,8 @@ extern description_t description[MAXSKINS];
|
|||
extern consvar_t cv_showfocuslost;
|
||||
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
|
||||
extern consvar_t cv_dummygpdifficulty, cv_dummygpencore, cv_dummygpcup;
|
||||
extern consvar_t cv_dummyrings, cv_dummylives;
|
||||
extern consvar_t cv_dummymenuplayer, cv_dummyteam, cv_dummyspectate, cv_dummyscramble;
|
||||
extern CV_PossibleValue_t gametype_cons_t[];
|
||||
|
||||
extern char dummystaffname[22];
|
||||
|
|
|
|||
Loading…
Reference in a new issue