bring back accidently deleted drmingw and toss it into thirdparty

This commit is contained in:
NepDisk 2025-01-29 17:20:15 -05:00
parent 1dec34c2e2
commit f2a51a42d0
4 changed files with 41 additions and 2 deletions

View file

@ -184,8 +184,8 @@ endif()
# TODO: build this with the game
if(${CMAKE_SYSTEM} MATCHES Windows AND ${CMAKE_C_COMPILER_ID} MATCHES "GNU" AND ${SRB2_SYSTEM_BITS} EQUAL 32)
target_link_libraries(SRB2SDL2 PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/../libs/drmingw/lib/win32/libexchndl.a"
"${CMAKE_CURRENT_SOURCE_DIR}/../libs/drmingw/lib/win32/libmgwhelp.a"
"${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/drmingw/lib/win32/libexchndl.a"
"${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/drmingw/lib/win32/libmgwhelp.a"
)
target_include_directories(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../libs/drmingw/include")
endif()

39
thirdparty/drmingw/include/exchndl.h vendored Normal file
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@ -0,0 +1,39 @@
/*
* Copyright 2002-2015 Jose Fonseca
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include <windows.h>
// Set the unhandled exception handler.
// Must be called when exchndll.dll is statically loaded (as opposed to loaded
// dynamically via LoadLibrary)
EXTERN_C VOID APIENTRY
ExcHndlInit(void);
// Override the report file name.
//
// Default is prog_name.RPT, in the same directory as the main executable.
//
// You can also pass "-" for stderr.
EXTERN_C BOOL APIENTRY
ExcHndlSetLogFileNameA(const char *szLogFileName);

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