Fix bots not spectating in itembreaker

I hate this stupid fucking multiplayer variable
This commit is contained in:
NepDisk 2026-03-29 07:15:38 -04:00
parent 11c63396cd
commit f2a0789189
2 changed files with 3 additions and 1 deletions

View file

@ -6541,6 +6541,8 @@ INT32 MR_StartGrandPrix(INT32 choice)
roundqueue.position = roundqueue.roundnum = 1;
roundqueue.netcommunicate = true; // relevant for future Online GP
multiplayer = true;
D_MapChange(
roundqueue.entries[0].mapnum + 1,
roundqueue.entries[0].gametype,

View file

@ -8628,7 +8628,7 @@ static void P_InitGametype(void)
// Start recording replay in multiplayer with a temp filename
//@TODO I'd like to fix dedis crashing when recording replays for the future too...
if (!demo.playback && (multiplayer || grandprixinfo.gp) && !dedicated)
if (!demo.playback && multiplayer && !dedicated)
{
char buf[MAX_WADPATH];
char ver[128];