Fix bots not spectating in itembreaker
I hate this stupid fucking multiplayer variable
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2 changed files with 3 additions and 1 deletions
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@ -6541,6 +6541,8 @@ INT32 MR_StartGrandPrix(INT32 choice)
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roundqueue.position = roundqueue.roundnum = 1;
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roundqueue.netcommunicate = true; // relevant for future Online GP
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multiplayer = true;
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D_MapChange(
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roundqueue.entries[0].mapnum + 1,
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roundqueue.entries[0].gametype,
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@ -8628,7 +8628,7 @@ static void P_InitGametype(void)
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// Start recording replay in multiplayer with a temp filename
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//@TODO I'd like to fix dedis crashing when recording replays for the future too...
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if (!demo.playback && (multiplayer || grandprixinfo.gp) && !dedicated)
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if (!demo.playback && multiplayer && !dedicated)
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{
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char buf[MAX_WADPATH];
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char ver[128];
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