Fix M_GetGametypeColor crash
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1 changed files with 1 additions and 1 deletions
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@ -416,7 +416,7 @@ inline static void M_GetGametypeColor(void)
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return;
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}
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if (currentMenu->drawroutine == M_DrawServerMenu)
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if (currentMenu && currentMenu->drawroutine == M_DrawServerMenu)
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gt = cv_newgametype.value;
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else if (!Playing())
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{
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