Add backcompat for old modkartdata saves too
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@ -5100,7 +5100,7 @@ void G_LoadGameData(void)
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corrupted = 2; // data is corrupted!?
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// well no clue but dont think it would like reading garbage from vanilla files
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K_ReadStats(&save, beforemorestats);
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K_ReadStats(&save, beforemorestats ? !savemoddata : false);
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for (i = 0; i < PWRLV_NUMTYPES; i++)
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{
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