And maybe clear the message box when clearing menus...
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@ -1661,6 +1661,7 @@ void M_ClearMenus(boolean callexitmenufunc)
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memset(menustack, 0, sizeof(menustack));
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memset(menustack, 0, sizeof(menustack));
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currentMenu = NULL;
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currentMenu = NULL;
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messagebox.active = false;
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hidetitlemap = false;
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hidetitlemap = false;
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// D_StartTitle does its own wipe, since GS_TIMEATTACK is now a complete gamestate.
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// D_StartTitle does its own wipe, since GS_TIMEATTACK is now a complete gamestate.
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