And maybe clear the message box when clearing menus...

This commit is contained in:
GenericHeroGuy 2025-03-25 21:34:09 +01:00
parent fd7eb9e06d
commit eeeca0a6ba

View file

@ -1661,6 +1661,7 @@ void M_ClearMenus(boolean callexitmenufunc)
memset(menustack, 0, sizeof(menustack));
currentMenu = NULL;
messagebox.active = false;
hidetitlemap = false;
// D_StartTitle does its own wipe, since GS_TIMEATTACK is now a complete gamestate.