From ee9579b9504c3917f45ab45ca8374df78aacc46e Mon Sep 17 00:00:00 2001 From: NepDisk Date: Sun, 28 Sep 2025 09:40:46 -0400 Subject: [PATCH] Fix Karma SPB getting hit not putting you into WAIT (#135 point 3) --- src/p_inter.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/p_inter.c b/src/p_inter.c index a2b913d97..9d3498e81 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2202,6 +2202,20 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da player->glanceDir = 0; player->pflags &= ~PF_GAINAX; + if (gametyperules & GTR_BUMPERS) + { + if (player->bumper <= 0) + { + player->karmadelay = comebacktime; + if ((gametyperules & GTR_KARMA) && player->karmamode == 2 ) + { + mobj_t *poof = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EXPLODE); + S_StartSound(poof, mobjinfo[MT_KARMAHITBOX].seesound); + player->karmamode = 0; + } + } + } + INT16 ringburst = 3; // Handle ringloss based on hittype.