Remove paranoia fallback for hud color

Gametypes should always have a color.
This commit is contained in:
NepDisk 2026-03-10 21:04:35 -04:00
parent 4932bde9b0
commit ee80e52e56
2 changed files with 5 additions and 18 deletions

View file

@ -2526,12 +2526,7 @@ static void HU_DrawRankings(void)
else if (modeattacking)
hilicol = V_ORANGEMAP;
else
{
if (gametypes[gametype]->color)
hilicol = gametypes[gametype]->color;
else
hilicol = V_YELLOWMAP;
}
hilicol = gametypes[gametype]->color;
if (!demo.playback)
{

View file

@ -462,12 +462,7 @@ void Y_IntermissionDrawer(void)
else if (modeattacking)
hilicol = V_ORANGEMAP;
else
{
if (gametypes[gametype]->color)
hilicol = gametypes[gametype]->color;
else
hilicol = V_YELLOWMAP;
}
hilicol = gametypes[gametype]->color;
if (rolltic != -1 && intertic > (rolltic - 8) && (intertic < (rolltic + 8)))
{
@ -1797,15 +1792,12 @@ void Y_VoteDrawer(void)
if (timer)
{
INT32 hilicol, tickdown = (timer+1)/TICRATE;
if (cons_menuhighlight.value)
hilicol = cons_menuhighlight.value;
else
{
if (gametypes[gametype]->color)
hilicol = gametypes[gametype]->color;
else
hilicol = V_YELLOWMAP;
}
hilicol = gametypes[gametype]->color;
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
va("Vote ends in %d", tickdown));
}