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1 changed files with 8 additions and 10 deletions
18
src/w_wad.c
18
src/w_wad.c
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@ -1211,10 +1211,11 @@ UINT16 W_CheckNumForMapPwad(const char *name, UINT32 hash, UINT16 wad, UINT16 st
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}
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//
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// Like W_CheckNumForNamePwad, but can find entries with long names
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// Same as the original, but checks in one pwad only.
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// wadid is a wad number
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// (Used for sprites loading)
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//
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// Should be the only version, but that's not possible until we fix
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// all the instances of non null-terminated strings in the codebase...
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// 'startlump' is the lump number to start the search
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//
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UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump)
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{
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@ -1337,10 +1338,8 @@ UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump)
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}
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//
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// Like W_CheckNumForName, but can find entries with long names
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//
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// Should be the only version, but that's not possible until we fix
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// all the instances of non null-terminated strings in the codebase...
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// W_CheckNumForLongName
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// Returns LUMPERROR if name not found.
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//
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lumpnum_t W_CheckNumForLongName(const char *name)
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{
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@ -1448,10 +1447,9 @@ lumpnum_t W_CheckNumForMap(const char *name)
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}
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//
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// Like W_GetNumForName, but can find entries with long names
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// W_GetNumForLongName
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//
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// Should be the only version, but that's not possible until we fix
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// all the instances of non null-terminated strings in the codebase...
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// Calls W_CheckNumForLongName, but bombs out if not found.
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//
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lumpnum_t W_GetNumForLongName(const char *name)
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{
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