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# Items
BlanKart features its own collection of both new items and toggleable alternate takes on existing SRB2Kart v1 items. Most new items also appear in Ring Racers, but function significantly differently. This wiki page will cover all necessary information for these items.
## Alternate Items
Alternative items are secondary versions of existing SRB2Kart items that **reinterpret them in (mostly) unique ways**. As BlanKart develops further, more alternate items may appear.
To toggle on/off these alternate versions, you can do so with the following commands:
- ``altitem_shrink`` (for Shrink)
### Alt. Shrink (Power)
Shrink, in its normal form, functions much like Mario Kart's Lightning item. Most servers keep it off due to how frequent and disruptive it is to races.
**Alt. Shrink** forgoes that and turns it into an inversion of Grow! In its alternate form, Shrink appears as a **midpack power item**, shrinking you to a dimunitive size and increasing your acceleration and top speed, whilist **doubling the amount of nearly every item** you roll while under its effects. With some luck, you can roll impressive items and put pressure on first!
Be careful, though: running into anyone while in this state **will flip you over** and significantly cut your speed. Nimble dodging is required to make the most of this item!
## New Items
### Bubble Shield (Defense: Occupies Slot)
This is an item that appears around the upper-midpack of any race. This item's focus is **defense**.
When a player holds onto this shield, they can inflate the shield to protect themselves from items.
As the shield is used more, and takes damage from items and player bumps, it **cracks more and more until finally shattering**. Some item interactions, like a snipe from a Banana or Orbinaut, make it **shatter right away**!
Hold down ITEM to inflate the shield. Once you let go, it slowly deflates. As long as it's in an inflated state--be it inflating or deflating--you can **protect yourself from items** without spinning out.
While in an _uninflated_ state, however, the Bubble Shield can let you **nullify only one item hit**, shattering itself in the process.
If you hold ITEM for too long, you'll **overinflate the shield**, causing it to shatter, no matter the amount of health it still had. That's not all bad, though; you'll get a nice speed boost, and be temporarily invulnerable to hazards and items; proximity mines are no match!
The Bubble Shield also makes your bumps stronger: if you bump into another player, you won't rebound, but they will. If your shield isn't inflated while bumping other players, it'll **take severe damage** from the bump. Careful play is key with this shield!
### Flame Shield (Offense+Boost: Occupies Slot)
This is an item that appears around the lower-midpack of any race.
The Flame Shield can be used by holding down ITEM.
When in use, a **Flamometer** appears next to your character. The Flamometer shows how much you're charging the shield, and how much fuel you have left.
The fuel gauge is constantly depleting once the Flame Shield is first used. As you hold ITEM; you'll increase the Flame Shield's boost power, but it'll **use up whatever fuel you have** at the moment.
If you overcharge the Flame Shield, the Flamometer **catches fire**, and you'll gain no extra boost power, but can more easily cut through offroad. If you pace yourself, you can make this item last very long.
If you run into players while charging your Flame Shield, **you'll flip them over**, making them lose a significant amount of speed. You however, rush right through them.
### S-Monitor (Power: Occupies Slot)
The **S-Monitor** is a special power item that works significantly different from most others, trading aggression for speed and optimized recovery.
To begin, the S-Monitor's item odds work as an inversion of the Self-Propelled Bomb's: Like how the S.P.B. only appears when first is extremely far ahead of the pack, the S-Monitor only reveals itself to players who are **extremely far behind the pack**. In some extreme cases, the S-Monitor will override the race-start cooldown to power-up players already left in the dust.
Its time limit (and power) is directly tied to your distance from the "cluster player", the player closest to the largest collection on the map of (losing) players. If you notice yourself falling super far behind on the minimap, you're likely to roll an S-Monitor. **The further the distance, the stronger your invincibility**, and the faster you'll go. Your invincibility under the effects of the S-Monitor won't run out until you pass the cluster player. Think of it like a non-autopilot version of Mario Kart's Bullet Bill, or Sonic Racing's Drill Wisp. _Make huge comebacks, and don't lose hope!_
Do note, though: the S-Monitor is designed as a "gap closer", and not traditional catchup. Once you pass the cluster player, your power **will decay at a very fast rate**; don't count on it to let you steal wins from the leader!
As you run out of power, **offroad will gradually begin to affect you again**. A warning signal usually sounds as your invincibility is about to run out, as well. Be careful when you see the rainbow color begin to fade!
If you want something else, hold ITEM to cancel the S-Monitor; the same as you would Grow.