Revert 'Fix bubbleshield crash in battle mode'
This reverts commit 8826b627a6.
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parent
49b825f3cf
commit
ec648f4202
1 changed files with 15 additions and 14 deletions
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@ -2232,28 +2232,22 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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}
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// We successfully damaged them! Give 'em some bumpers!
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if (source && source != player->mo && (source->player || (source->target && source->target->player)))
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if (source && source != player->mo && (source->player || source->target && source->target->player))
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{
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player_t *attacker = source->player ? source->player : NULL;
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// Fix for bubble shield hit having no hit em!!!!!!
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if (!attacker && (source->target && source->target->player))
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attacker = source->target->player;
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if (gametyperules & GTR_BUMPERS)
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{
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K_BattleAwardHit(attacker, player, inflictor, 1);
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K_BattleAwardHit(source->player, player, inflictor, 1);
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if (damagetype & DMG_STEAL)
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{
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K_TakeBumpersFromPlayer(attacker, player, 1);
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K_TakeBumpersFromPlayer(source->player, player, 1);
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}
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else if (damagetype & DMG_KARMA)
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else if (damage & DMG_KARMA)
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{
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attacker->karmapoints++;
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if (attacker->karmapoints >= 2)
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source->player->karmapoints++;
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if (source->player->karmapoints >= 2)
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{
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K_TakeBumpersFromPlayer(attacker, player, 1);
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K_TakeBumpersFromPlayer(source->player, player, 1);
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}
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else
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{
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@ -2266,7 +2260,13 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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}
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}
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K_TryHurtSoundExchange(target, attacker->mo);
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// Fix for bubble shield hit having no hit em!!!!!!
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{
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mobj_t *attacker = source->player ? source : NULL;
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if (!attacker && source->target && source->target->player)
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attacker = source->target;
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K_TryHurtSoundExchange(target, attacker);
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}
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}
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else
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{
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@ -2367,6 +2367,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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K_KartPainEnergyFling(player);
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break;
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case DMG_VOLTAGE:
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painsound = false;
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case DMG_NORMAL:
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default:
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K_SpinPlayer(player, inflictor, source, KSPIN_SPINOUT);
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