Player kartstuff's get reset in G_PlayerFinishLevel, so need to call K_StatRound earlier
This commit is contained in:
parent
ddd9a5a71e
commit
ec59f0a233
1 changed files with 4 additions and 1 deletions
|
|
@ -4034,9 +4034,13 @@ static void G_DoCompleted(void)
|
|||
if (metalrecording)
|
||||
G_StopMetalRecording(false);
|
||||
|
||||
K_StatRound();
|
||||
|
||||
G_SetGamestate(GS_NULL);
|
||||
wipegamestate = GS_NULL;
|
||||
|
||||
K_StatRound();
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
|
|
@ -4079,7 +4083,6 @@ static void G_DoCompleted(void)
|
|||
if (!demo.playback)
|
||||
{
|
||||
nextmap = G_GetNextMap(true);
|
||||
K_StatRound();
|
||||
|
||||
// Remember last map for when you come out of the special stage.
|
||||
if (!spec)
|
||||
|
|
|
|||
Loading…
Reference in a new issue