From ec53fd651174bdb2b4f577a8b0c64d2603ce5de6 Mon Sep 17 00:00:00 2001 From: NepDisk Date: Wed, 29 Apr 2026 17:10:20 -0400 Subject: [PATCH] Fix Water_Ripple uniform --- src/hardware/r_opengl/r_opengl.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 7bab48963..410c00e82 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -1945,7 +1945,14 @@ static void Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRGBAF UNIFORM_2(shader->uniforms[gluniform_scr_resolution], (GLfloat)vid.width, (GLfloat)vid.height, pglUniform2f); - UNIFORM_1(shader->uniforms[gluniform_water_ripple], !!(Surface && (Surface->PolyFlags & PF_Ripple)), pglUniform1f); + if (Surface) + { + UNIFORM_1(shader->uniforms[gluniform_water_ripple], (Surface->PolyFlags & PF_Ripple), pglUniform1f); + } + else + { + UNIFORM_1(shader->uniforms[gluniform_water_ripple], 0, pglUniform1f); + } #undef UNIFORM_1 #undef UNIFORM_2