Fix Water_Ripple uniform
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1 changed files with 8 additions and 1 deletions
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@ -1945,7 +1945,14 @@ static void Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRGBAF
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UNIFORM_2(shader->uniforms[gluniform_scr_resolution], (GLfloat)vid.width, (GLfloat)vid.height, pglUniform2f);
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UNIFORM_1(shader->uniforms[gluniform_water_ripple], !!(Surface && (Surface->PolyFlags & PF_Ripple)), pglUniform1f);
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if (Surface)
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{
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UNIFORM_1(shader->uniforms[gluniform_water_ripple], (Surface->PolyFlags & PF_Ripple), pglUniform1f);
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}
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else
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{
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UNIFORM_1(shader->uniforms[gluniform_water_ripple], 0, pglUniform1f);
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}
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#undef UNIFORM_1
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#undef UNIFORM_2
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