Move cv_showgremlins code to P_SweepTestLines so it can still fire
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01b2f9d5b0
commit
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2 changed files with 32 additions and 17 deletions
21
src/p_map.c
21
src/p_map.c
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@ -3496,25 +3496,12 @@ static void P_BouncePlayerMove(mobj_t *mo, TryMoveResult_t *result)
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slidemo = mo;
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bestslideline = result->line;
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if (bestslideline == NULL && cv_showgremlins.value)
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/*if (mo->health <= 0)
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{
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// debug
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mobj_t*x = P_SpawnMobj(mo->x, mo->y, mo->z, MT_THOK);
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x->frame = FF_FULLBRIGHT | FF_ADD;
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x->renderflags = RF_ALWAYSONTOP;
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x->color = SKINCOLOR_RED;
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CONS_Printf(
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"GREMLIN: leveltime=%u x=%f y=%f z=%f angle=%f\n",
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leveltime,
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FixedToFloat(mo->x),
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FixedToFloat(mo->y),
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FixedToFloat(mo->z),
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AngleToFloat(R_PointToAngle2(0, 0, oldmomx, oldmomy))
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);
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tmxmove = mo->momx;
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tmymove = mo->momy;
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}
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if (mo->eflags & MFE_JUSTBOUNCEDWALL) // Stronger push-out
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else */if (mo->eflags & MFE_JUSTBOUNCEDWALL) // Stronger push-out
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{
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tmxmove = mmomx;
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tmymove = mmomy;
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@ -34,6 +34,8 @@ void P_TestLine(line_t* ld)
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line_t* P_SweepTestLines(fixed_t ax, fixed_t ay, fixed_t bx, fixed_t by, fixed_t r, vector2_t* return_normal)
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{
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extern consvar_t cv_showgremlins;
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using namespace srb2::math;
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using namespace srb2::sweep;
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@ -90,6 +92,32 @@ line_t* P_SweepTestLines(fixed_t ax, fixed_t ay, fixed_t bx, fixed_t by, fixed_t
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return_normal->x = FINECOSINE((lineangle >> ANGLETOFINESHIFT) & FINEMASK);
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return_normal->y = FINESINE((lineangle >> ANGLETOFINESHIFT) & FINEMASK);
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// Moving the gremlin debug here so that it
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// still fires even when the workaround is used.
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if (cv_showgremlins.value)
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{
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mobj_t *mo = g_tm.thing;
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if (mo)
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{
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mobj_t *x = P_SpawnMobj(mo->x, mo->y, mo->z, MT_THOK);
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x->frame = FF_FULLBRIGHT | FF_ADD;
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x->renderflags = RF_ALWAYSONTOP;
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x->color = SKINCOLOR_RED;
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CONS_Printf(
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"GREMLIN: leveltime=%u x=%f y=%f z=%f momx=%f momy=%f momz=%f\n",
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leveltime,
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FixedToFloat(mo->x),
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FixedToFloat(mo->y),
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FixedToFloat(mo->z),
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FixedToFloat(mo->momx),
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FixedToFloat(mo->momy),
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FixedToFloat(mo->momz)
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);
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}
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}
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}
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g_lines.clear();
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