Do 1.4x scaling instead 3.5x scaling when under player cap

Yes really its 3.5 not 2.5 like the comment says :p
This commit is contained in:
NepDisk 2025-09-25 00:45:41 -04:00
parent aaf91e38cb
commit eab3a88d2a

View file

@ -263,8 +263,8 @@ fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush)
if (playerCount < basePlayer)
{
// Less than basePlayer: increase odds significantly.
// 2P: x2.5
playerScaling = (basePlayer - playerCount) * (FRACUNIT / 4);
// 2P: x1.4
playerScaling = (basePlayer - playerCount) * (FRACUNIT / 10);
}
else if (playerCount > basePlayer)
{