Do 1.4x scaling instead 3.5x scaling when under player cap
Yes really its 3.5 not 2.5 like the comment says :p
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1 changed files with 2 additions and 2 deletions
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@ -263,8 +263,8 @@ fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush)
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if (playerCount < basePlayer)
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{
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// Less than basePlayer: increase odds significantly.
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// 2P: x2.5
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playerScaling = (basePlayer - playerCount) * (FRACUNIT / 4);
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// 2P: x1.4
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playerScaling = (basePlayer - playerCount) * (FRACUNIT / 10);
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}
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else if (playerCount > basePlayer)
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{
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