Make accel stacking more accurate to neptune

This commit is contained in:
NepDisk 2025-05-25 14:54:37 -04:00
parent a2063584f5
commit eab0f94106
2 changed files with 7 additions and 1 deletions

View file

@ -3600,7 +3600,12 @@ static void K_GetKartBoostPower(player_t *player)
for (i = 0; i < numsneakers; i++)
{
K_DoBoost(player, sneakerspeedboost, SNEAKERACCELBOOST, SNEAKERSTACKABLE, SNEAKERSTACKABLE); // + ???% top speed, + 800% acceleration
K_DoBoost(player, sneakerspeedboost, ACCELSTACK ? 0 : SNEAKERACCELBOOST, SNEAKERSTACKABLE, SNEAKERSTACKABLE); // + ???% top speed, + 800% acceleration
}
if (ACCELSTACK)
{
K_DoBoost(player, 0, SNEAKERACCELBOOST, true, false); // + 800% acceleration
}
}

View file

@ -43,6 +43,7 @@ Make sure this matches the actual number of states
#define MAXVANILLABOOST K_RAGuard(cv_kartstacking_maxvanillaboost)
#define SPEEDBOOSTDROPOFF K_RAGuard(cv_kartstacking_speedboostdropoff)
#define SPEEDBOOSTDROPOFF_BRAKE K_RAGuard(cv_kartstacking_speedboostdropoff_brake)
#define ACCELSTACK K_RAGuard(cv_kartstacking_accelstack)
// Vanilla Boosts
#define EASYSNEAKERSPEEDBOOST K_RAGuard(cv_kartstacking_sneaker_easyspeedboost)