Make accel stacking more accurate to neptune
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2 changed files with 7 additions and 1 deletions
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@ -3600,7 +3600,12 @@ static void K_GetKartBoostPower(player_t *player)
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for (i = 0; i < numsneakers; i++)
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{
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K_DoBoost(player, sneakerspeedboost, SNEAKERACCELBOOST, SNEAKERSTACKABLE, SNEAKERSTACKABLE); // + ???% top speed, + 800% acceleration
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K_DoBoost(player, sneakerspeedboost, ACCELSTACK ? 0 : SNEAKERACCELBOOST, SNEAKERSTACKABLE, SNEAKERSTACKABLE); // + ???% top speed, + 800% acceleration
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}
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if (ACCELSTACK)
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{
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K_DoBoost(player, 0, SNEAKERACCELBOOST, true, false); // + 800% acceleration
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}
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}
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@ -43,6 +43,7 @@ Make sure this matches the actual number of states
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#define MAXVANILLABOOST K_RAGuard(cv_kartstacking_maxvanillaboost)
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#define SPEEDBOOSTDROPOFF K_RAGuard(cv_kartstacking_speedboostdropoff)
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#define SPEEDBOOSTDROPOFF_BRAKE K_RAGuard(cv_kartstacking_speedboostdropoff_brake)
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#define ACCELSTACK K_RAGuard(cv_kartstacking_accelstack)
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// Vanilla Boosts
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#define EASYSNEAKERSPEEDBOOST K_RAGuard(cv_kartstacking_sneaker_easyspeedboost)
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