diff --git a/src/p_setup.c b/src/p_setup.c index d9a2bcc6d..84e219e02 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2473,20 +2473,6 @@ static void P_WriteTextmap(void) fprintf(f, "notbouncy = true;\n"); if (wlines[i].flags & ML_TFERLINE) fprintf(f, "transfer = true;\n"); - if (wlines[i].flags & ML_REPEATSPECIAL) - fprintf(f, "repeatspecial = true;\n"); - if (wlines[i].activation & SPAC_CROSS) - fprintf(f, "playercross = true;\n"); - if (wlines[i].activation & SPAC_CROSSMONSTER) - fprintf(f, "monstercross = true;\n"); - if (wlines[i].activation & SPAC_CROSSMISSILE) - fprintf(f, "missilecross = true;\n"); - if (wlines[i].activation & SPAC_PUSH) - fprintf(f, "playerpush = true;\n"); - if (wlines[i].activation & SPAC_PUSHMONSTER) - fprintf(f, "monsterpush = true;\n"); - if (wlines[i].activation & SPAC_IMPACT) - fprintf(f, "impact = true;\n"); fprintf(f, "}\n"); fprintf(f, "\n"); } @@ -2559,7 +2545,7 @@ static void P_WriteTextmap(void) fprintf(f, "rotationfloor = %f;\n", FIXED_TO_FLOAT(AngleFixed(wsectors[i].floorpic_angle))); if (wsectors[i].ceilingpic_angle != 0) fprintf(f, "rotationceiling = %f;\n", FIXED_TO_FLOAT(AngleFixed(wsectors[i].ceilingpic_angle))); - if (wsectors[i].extra_colormap) + if (wsectors[i].extra_colormap) { INT32 lightcolor = P_RGBAToColor(wsectors[i].extra_colormap->rgba); UINT8 lightalpha = R_GetRgbaA(wsectors[i].extra_colormap->rgba);