Kill mine when running into it during explosion state
Fixes punting a mine if you run straight into it while invincible.
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1 changed files with 1 additions and 1 deletions
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@ -410,7 +410,7 @@ boolean K_MineCollide(mobj_t *t1, mobj_t *t2)
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// Bomb punting
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if ((t1->state >= &states[S_SSMINE1] && t1->state <= &states[S_SSMINE4])
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|| (t1->state >= &states[S_SSMINE_DEPLOY8] && t1->state <= &states[S_SSMINE_DEPLOY13]))
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|| (t1->state >= &states[S_SSMINE_DEPLOY8] && t1->state <= &states[S_SSMINE_EXPLODE2]))
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{
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P_KillMobj(t1, t2, t2, DMG_NORMAL);
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}
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