More Bubble rebal
* Buff Bubble Shield boosts * Nerf Bubble Shield bumps
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2 changed files with 5 additions and 2 deletions
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@ -498,7 +498,7 @@ consvar_t cv_kartstacking_grow_speedboost = CVAR_INIT ("vanillaboost_grow_speedb
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consvar_t cv_kartstacking_grow_accelboost = CVAR_INIT ("vanillaboost_grow_accelboost", "0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
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consvar_t cv_kartstacking_grow_stackable = CVAR_INIT ("vanillaboost_grow_stackable", "Off", CV_NETVAR|CV_GUARD, CV_OnOff, NULL);
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consvar_t cv_kartstacking_bubble_speedboost = CVAR_INIT ("vanillaboost_bubble_speedboost", "0.2", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
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consvar_t cv_kartstacking_bubble_speedboost = CVAR_INIT ("vanillaboost_bubble_speedboost", "0.35", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
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consvar_t cv_kartstacking_bubble_accelboost = CVAR_INIT ("vanillaboost_bubble_accelboost", "8.0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
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consvar_t cv_kartstacking_bubble_stackable = CVAR_INIT ("vanillaboost_bubble_stackable", "Off", CV_NETVAR|CV_GUARD, CV_OnOff, NULL);
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@ -496,7 +496,10 @@ static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against)
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weight = (mobj->player->kartweight) * FRACUNIT;
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if (mobj->player->itemtype == KITEM_BUBBLESHIELD)
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{
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weight = max(BUBBLEMINWEIGHT, weight);
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weight = FixedMul(weight, FRACUNIT/16);
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}
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if (mobj->player->speed > spd)
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weight += (mobj->player->speed - spd)/8;
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@ -2639,7 +2642,7 @@ static void K_GetKartBoostPower(player_t *player)
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if (player->bubbleboost) // Bubble Shield popping boost
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{
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K_DoBoost(player, BUBBLESPEEDBOOST, BUBBLEACCELBOOST, BUBBLESTACKABLE, BUBBLESTACKABLE); // + 20% top speed, + 800% acceleration
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K_DoBoost(player, BUBBLESPEEDBOOST, BUBBLEACCELBOOST, BUBBLESTACKABLE, BUBBLESTACKABLE); // + 35% top speed, + 800% acceleration
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}
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if (player->flamestore) // Flame Shield dash
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