Make goo like v1 kart

This commit is contained in:
NepDisk 2025-02-10 05:36:24 -05:00
parent 7881542a01
commit e8ce92d3ef

View file

@ -1248,7 +1248,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
// Goop has slower, reversed gravity
if (goopgravity)
gravityadd = -((gravityadd/5) + (gravityadd/8));
gravityadd = -gravityadd/5;
gravityadd = FixedMul(gravityadd, mo->scale);
@ -3303,20 +3303,10 @@ void P_MobjCheckWater(mobj_t *mobj)
return;
}
if (mobj->eflags & MFE_GOOWATER || wasingoo)
if (!wasgroundpounding && (mobj->eflags & MFE_GOOWATER || wasingoo)) // Decide what happens to your momentum when you enter/leave goopy water.
{
// Decide what happens to your momentum when you enter/leave goopy water.
if (P_MobjFlip(mobj) * mobj->momz > 0)
{
mobj->momz -= (mobj->momz/8); // cut momentum a little bit to prevent multiple bobs
//CONS_Printf("leaving\n");
}
else
{
if (!wasgroundpounding)
mobj->momz >>= 1; // kill momentum significantly, to make the goo feel thick.
//CONS_Printf("entering\n");
}
if (P_MobjFlip(mobj)*mobj->momz < 0) // You are entering the goo?
mobj->momz = FixedMul(mobj->momz, FixedDiv(2*FRACUNIT, 5*FRACUNIT)); // kill momentum significantly, to make the goo feel thick.
}
else if (wasinwater && P_MobjFlip(mobj) * mobj->momz > 0)
{