Rename menu drawers to use the MD_ prefix

This commit is contained in:
GenericHeroGuy 2025-06-23 18:58:46 +02:00
parent 35c4239078
commit e7f8d1102b
4 changed files with 64 additions and 64 deletions

View file

@ -759,25 +759,25 @@ struct menu_routine_s const MENU_ROUTINES[] = {
};
struct menu_drawer_s const MENU_DRAWERS[] = {
{ "DRAWGENERICMENU", &M_DrawGenericMenu },
{ "DRAWCHECKLIST", &M_DrawChecklist },
{ "DRAWLEVELSTATS", &M_DrawLevelStats },
{ "DRAWREPLAYHUT", &M_DrawReplayHut },
{ "DRAWTIMEATTACKMENU", &M_DrawTimeAttackMenu },
{ "DRAWMPMAINMENU", &M_DrawMPMainMenu },
{ "DRAWSETUPMULTIPLAYERMENU", &M_DrawSetupMultiPlayerMenu },
{ "DRAWVIDEOMODE", &M_DrawVideoMode },
{ "DRAWADDONS", &M_DrawAddons },
{ "DRAWREPLAYSTARTMENU", &M_DrawReplayStartMenu },
{ "DRAWPLAYBACKMENU", &M_DrawPlaybackMenu },
{ "DRAWIMAGEDEF", &M_DrawImageDef },
{ "DRAWMUSICTEST", &M_DrawMusicTest },
{ "DRAWJOYSTICK", &M_DrawJoystick },
{ "DRAWMONITORTOGGLES", &M_DrawMonitorToggles },
{ "DRAWCONNECTMENU", &M_DrawConnectMenu },
{ "DRAWVIEWSERVER", &M_DrawViewServer },
{ "DRAWGENERICMENU", &MD_DrawGenericMenu },
{ "DRAWCHECKLIST", &MD_DrawChecklist },
{ "DRAWLEVELSTATS", &MD_DrawLevelStats },
{ "DRAWREPLAYHUT", &MD_DrawReplayHut },
{ "DRAWTIMEATTACKMENU", &MD_DrawTimeAttackMenu },
{ "DRAWMPMAINMENU", &MD_DrawMPMainMenu },
{ "DRAWSETUPMULTIPLAYERMENU", &MD_DrawSetupMultiPlayerMenu },
{ "DRAWVIDEOMODE", &MD_DrawVideoMode },
{ "DRAWADDONS", &MD_DrawAddons },
{ "DRAWREPLAYSTARTMENU", &MD_DrawReplayStartMenu },
{ "DRAWPLAYBACKMENU", &MD_DrawPlaybackMenu },
{ "DRAWIMAGEDEF", &MD_DrawImageDef },
{ "DRAWMUSICTEST", &MD_DrawMusicTest },
{ "DRAWJOYSTICK", &MD_DrawJoystick },
{ "DRAWMONITORTOGGLES", &MD_DrawMonitorToggles },
{ "DRAWCONNECTMENU", &MD_DrawConnectMenu },
{ "DRAWVIEWSERVER", &MD_DrawViewServer },
#ifdef HAVE_DISCORDRPC
{ "DRAWDISCORDREQUESTS", &M_DrawDiscordRequests },
{ "DRAWDISCORDREQUESTS", &MD_DrawDiscordRequests },
#endif
{ NULL, NULL }
};

View file

@ -222,7 +222,7 @@ void P_ResetData(INT32 flags)
memset(menudefs, 0, sizeof(menudefs));
M_InitMenuPresTables();
for (i = 0; i < MAXMENUTYPES; i++)
menudefs[i].drawroutine = M_DrawGenericMenu;
menudefs[i].drawroutine = MD_DrawGenericMenu;
nummenutypes = MN_FIRSTFREESLOT;

View file

@ -2582,7 +2582,7 @@ static INT16 M_GetItemAbsY(menu_t *menu, INT16 index)
return y;
}
void M_DrawGenericMenu(void)
void MD_DrawGenericMenu(void)
{
INT16 scrollx = currentMenu->x, scrolly = currentMenu->y;
INT16 scrollheight = currentMenu->scrollheight;
@ -3062,7 +3062,7 @@ static void M_DrawMessageMenu(void)
// Draw an Image Def. Aka, Help images.
// Defines what image is used in (menuitem_t)->text.
// You can even put multiple images in one menu!
void M_DrawImageDef(void)
void MD_DrawImageDef(void)
{
for (INT16 i = 0; i < currentMenu->numitems; i++)
{
@ -3072,7 +3072,7 @@ void M_DrawImageDef(void)
currentMenu->menuitems[i].status |= IT_HIDDEN;
}
M_DrawGenericMenu();
MD_DrawGenericMenu();
if (!currentMenu->menuitems[itemOn].argument)
{
@ -3341,7 +3341,7 @@ static boolean M_AddonsRefresh(void)
return false;
}
void M_DrawAddons(void)
void MD_DrawAddons(void)
{
INT32 x, y;
ssize_t i, m;
@ -3963,7 +3963,7 @@ static void DrawReplayHutReplayInfo(void)
}
}
void M_DrawReplayHut(void)
void MD_DrawReplayHut(void)
{
INT32 x, y, cursory = 0;
INT16 i;
@ -4066,12 +4066,12 @@ void M_DrawReplayHut(void)
DrawReplayHutReplayInfo();
}
void M_DrawReplayStartMenu(void)
void MD_DrawReplayStartMenu(void)
{
const char *warning;
UINT8 i;
M_DrawGenericMenu();
MD_DrawGenericMenu();
#define STARTY 62-(replayScrollTitle>>1)
// Draw rankings beyond first
@ -4205,7 +4205,7 @@ void M_SetPlaybackMenuPointer(void)
M_SetItemOn(MN_PLAYBACK, "PAUSE");
}
void M_DrawPlaybackMenu(void)
void MD_DrawPlaybackMenu(void)
{
INT16 i;
patch_t *icon;
@ -4709,7 +4709,7 @@ static char *M_GetConditionString(condition_t cond)
}
#define NUMCHECKLIST 23
void M_DrawChecklist(void)
void MD_DrawChecklist(void)
{
UINT32 i, line = 0, c;
INT32 lastid;
@ -4803,7 +4803,7 @@ INT32 MR_MusicTest(INT32 choice)
return true;
}
void M_DrawMusicTest(void)
void MD_DrawMusicTest(void)
{
INT32 x, y, i;
@ -5387,7 +5387,7 @@ static void M_DrawStatsExtra(void)
#undef DRAWAMOUNTSTAT
#undef DRAWTIMESTAT
void M_DrawLevelStats(void)
void MD_DrawLevelStats(void)
{
M_DrawMenuTitle();
@ -5548,7 +5548,7 @@ INT32 MR_StartGrandPrix(INT32 choice)
// ===========
// Drawing function for Time Attack
void M_DrawTimeAttackMenu(void)
void MD_DrawTimeAttackMenu(void)
{
INT32 i, x, y;
SINT8 preset = G_RecordPresetIndex();
@ -5564,7 +5564,7 @@ void M_DrawTimeAttackMenu(void)
V_DrawMappedPatch(BASEVIDWIDTH-x - SHORT(faceprefix[cv_chooseskin.value][FACE_WANTED]->width), y, 0, faceprefix[cv_chooseskin.value][FACE_WANTED], colormap);
}
M_DrawGenericMenu();
MD_DrawGenericMenu();
// Level record list
if (cv_nextmap.value)
@ -6056,7 +6056,7 @@ INT32 MR_Refresh(INT32 choice)
return true;
}
void M_DrawConnectMenu(void)
void MD_DrawConnectMenu(void)
{
UINT16 i;
//const char *gt = "Unknown";
@ -6121,7 +6121,7 @@ void M_DrawConnectMenu(void)
conmenu->menuitems[i+firstserverline].status &= ~IT_HIDDEN;
}
M_DrawGenericMenu();
MD_DrawGenericMenu();
waiting = M_GetWaitingMode();
@ -6524,13 +6524,13 @@ INT32 MR_StartServerMenu(INT32 choice)
// Draw the funky Connect IP menu. Tails 11-19-2002
// So much work for such a little thing!
void M_DrawMPMainMenu(void)
void MD_DrawMPMainMenu(void)
{
INT32 x = currentMenu->x;
INT32 y = currentMenu->y;
// use generic drawer for cursor, items and title
M_DrawGenericMenu();
MD_DrawGenericMenu();
// character bar, ripped off the color bar :V
{
@ -6632,7 +6632,7 @@ static state_t *follower_state;
// for either player 1 or 2
static UINT8 setupplayer;
void M_DrawSetupMultiPlayerMenu(void)
void MD_DrawSetupMultiPlayerMenu(void)
{
INT32 mx, my, st, flags = 0;
spritedef_t *sprdef;
@ -6649,7 +6649,7 @@ void M_DrawSetupMultiPlayerMenu(void)
my = menudefs[MN_MP_PLAYERSETUP].y;
// use generic drawer for cursor, items and title
M_DrawGenericMenu();
MD_DrawGenericMenu();
// SRB2Kart: draw the stat backer
// bg, text, arrows handled by generic drawer
@ -7171,12 +7171,12 @@ INT32 MR_ScreenshotOptions(INT32 choice)
// Start the controls menu, setting it up for either the console player,
// or the secondary splitscreen player
void M_DrawJoystick(void)
void MD_DrawJoystick(void)
{
INT32 i;
INT32 compareval;
M_DrawGenericMenu();
MD_DrawGenericMenu();
for (i = 0; i <= MAXGAMEPADS; i++)
{
@ -7553,7 +7553,7 @@ INT32 MR_VideoModeMenu(INT32 choice)
}
// Draw the video modes list, a-la-Quake
void M_DrawVideoMode(void)
void MD_DrawVideoMode(void)
{
INT32 i, j, row, col;
@ -7710,7 +7710,7 @@ INT32 MR_CameraSetup(INT32 arg)
static tic_t shitsfree = 0;
void M_DrawMonitorToggles(void)
void MD_DrawMonitorToggles(void)
{
const INT32 edges = 4;
const INT32 height = 4;
@ -8083,9 +8083,9 @@ INT32 MR_HandleViewServer(INT32 choice)
return false;
}
void M_DrawViewServer(void)
void MD_DrawViewServer(void)
{
M_DrawGenericMenu();
MD_DrawGenericMenu();
if (!viewserver_showaddons)
{
@ -8446,7 +8446,7 @@ static void M_DrawSticker(INT32 x, INT32 y, INT32 width, INT32 flags, boolean is
V_DrawFixedPatch((x + width)*FRACUNIT, y*FRACUNIT, FRACUNIT, flags|V_FLIP, stickerEnd, NULL);
}
void M_DrawDiscordRequests(void)
void MD_DrawDiscordRequests(void)
{
discordRequest_t *curRequest = discordRequestList;
UINT8 *colormap;
@ -8495,7 +8495,7 @@ void M_DrawDiscordRequests(void)
M_DrawSticker(x + (slide * 32), y - 1, V_ThinStringWidth(M_GetDiscordName(curRequest), V_ALLOWLOWERCASE|V_6WIDTHSPACE), 0, false);
V_DrawThinString(x + (slide * 32), y, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_YELLOWMAP, M_GetDiscordName(curRequest));
M_DrawGenericMenu();
MD_DrawGenericMenu();
y -= 18;

View file

@ -326,25 +326,25 @@ INT32 MR_CameraSetup(INT32 arg);
INT32 MR_HandleDiscordRequests(INT32 choice);
#endif
void M_DrawGenericMenu(void);
void M_DrawChecklist(void);
void M_DrawLevelStats(void);
void M_DrawReplayHut(void);
void M_DrawTimeAttackMenu(void);
void M_DrawMPMainMenu(void);
void M_DrawSetupMultiPlayerMenu(void);
void M_DrawConnectMenu(void);
void M_DrawVideoMode(void);
void M_DrawAddons(void);
void M_DrawReplayStartMenu(void);
void M_DrawPlaybackMenu(void);
void M_DrawImageDef(void);
void M_DrawMusicTest(void);
void M_DrawJoystick(void);
void M_DrawMonitorToggles(void);
void M_DrawViewServer(void);
void MD_DrawGenericMenu(void);
void MD_DrawChecklist(void);
void MD_DrawLevelStats(void);
void MD_DrawReplayHut(void);
void MD_DrawTimeAttackMenu(void);
void MD_DrawMPMainMenu(void);
void MD_DrawSetupMultiPlayerMenu(void);
void MD_DrawConnectMenu(void);
void MD_DrawVideoMode(void);
void MD_DrawAddons(void);
void MD_DrawReplayStartMenu(void);
void MD_DrawPlaybackMenu(void);
void MD_DrawImageDef(void);
void MD_DrawMusicTest(void);
void MD_DrawJoystick(void);
void MD_DrawMonitorToggles(void);
void MD_DrawViewServer(void);
#ifdef HAVE_DISCORDRPC
void M_DrawDiscordRequests(void);
void MD_DrawDiscordRequests(void);
#endif
// Maybe this goes here????? Who knows.