Fix buffer overflow in HWR_InitModels

Idk who did this
This commit is contained in:
NepDisk 2025-05-17 16:27:09 -04:00
parent ff2f058972
commit e78877783e

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@ -494,7 +494,10 @@ void HWR_InitModels(void)
size_t i;
INT32 s;
FILE *f;
char name[24], filename[32];
char name[26], filename[32];
// name[24] is used to check for names in the models.dat file that match with sprites or player skins
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
// PLAYERMODELPREFIX is 6 characters long
float scale, offset;
size_t prefixlen;