Fix buffer overflow in HWR_InitModels
Idk who did this
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1 changed files with 4 additions and 1 deletions
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@ -494,7 +494,10 @@ void HWR_InitModels(void)
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size_t i;
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INT32 s;
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FILE *f;
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char name[24], filename[32];
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char name[26], filename[32];
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// name[24] is used to check for names in the models.dat file that match with sprites or player skins
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// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
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// PLAYERMODELPREFIX is 6 characters long
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float scale, offset;
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size_t prefixlen;
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