G_Responder: Call HU_Responder in Playing(), instead of a whitelisted set of gamestates

Neatly sidesteps a class of bugs where whenever we added a new gamestate accessible in netplay, chat was console-only.
This commit is contained in:
toaster 2023-09-01 19:24:27 +01:00 committed by GenericHeroGuy
parent 7ebda658f6
commit e30b0c273d

View file

@ -2243,13 +2243,20 @@ boolean G_Responder(event_t *ev)
return false;
}
if (gamestate == GS_LEVEL)
if (Playing())
{
// If you're playing, chat is real.
// Neatly sidesteps a class of bugs where whenever we add a
// new gamestate accessible in netplay, chat was console-only.
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
}
if (gamestate == GS_LEVEL)
{
if (AM_Responder(ev))
return true; // automap ate it
// map the event (key/mouse/joy) to a gamecontrol
@ -2265,12 +2272,6 @@ boolean G_Responder(event_t *ev)
}
else if (gamestate == GS_CUTSCENE)
{
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
if (F_CutsceneResponder(ev))
{
D_StartTitle();
@ -2279,12 +2280,6 @@ boolean G_Responder(event_t *ev)
}
else if (gamestate == GS_CREDITS) // todo: keep ending here?
{
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
if (F_CreditResponder(ev))
{
// Skip credits for everyone
@ -2297,12 +2292,6 @@ boolean G_Responder(event_t *ev)
}
else if (gamestate == GS_BLANCREDITS)
{
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
if (F_CreditResponder(ev))
{
// Skip credits for everyone
@ -2315,12 +2304,6 @@ boolean G_Responder(event_t *ev)
}
else if (gamestate == GS_SECRETCREDITS)
{
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
if (F_CreditResponder(ev))
{
// Skip credits for everyone
@ -2331,12 +2314,6 @@ boolean G_Responder(event_t *ev)
return true;
}
}
else if (gamestate == GS_INTERMISSION || gamestate == GS_VOTING || gamestate == GS_EVALUATION)
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown