Borderless window toggle
https://github.com/Indev450/SRB2Kart-Saturn/pull/193
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3 changed files with 17 additions and 3 deletions
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@ -153,6 +153,8 @@ void I_EndRead(void);
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UINT32 I_GetRefreshRate(void);
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void I_SetBorderlessWindow(void);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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@ -80,7 +80,8 @@ consvar_t cv_renderer = CVAR_INIT ("renderer", "Software", CV_SAVE|CV_NOLUA|CV_C
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static void SCR_ChangeFullscreen(void);
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consvar_t cv_fullscreen = CVAR_INIT ("fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen);
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static CV_PossibleValue_t fullscreen_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Borderless Window"}, {0, NULL}};
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consvar_t cv_fullscreen = CVAR_INIT ("fullscreen", "Yes", CV_SAVE|CV_CALL, fullscreen_cons_t, SCR_ChangeFullscreen);
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// =========================================================================
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// SCREEN VARIABLES
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@ -449,6 +450,8 @@ void SCR_SetDefaultMode(void)
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void SCR_ChangeFullscreen(void)
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{
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#ifdef DIRECTFULLSCREEN
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I_SetBorderlessWindow(); // Running this here so we can have borderless window at startup
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// allow_fullscreen is set by VID_PrepareModeList
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// it is used to prevent switching to fullscreen during startup
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if (!allow_fullscreen)
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@ -110,7 +110,7 @@ UINT8 graphics_started = 0; // Is used in console.c and screen.c
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boolean allow_fullscreen = false;
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static SDL_bool disable_fullscreen = SDL_FALSE;
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#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?static_cast<SDL_bool>(0):static_cast<SDL_bool>(cv_fullscreen.value)
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#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?static_cast<SDL_bool>(0):static_cast<SDL_bool>(cv_fullscreen.value == 1)
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static SDL_bool disable_mouse = SDL_FALSE;
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#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
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@ -380,6 +380,7 @@ static SDL_bool SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen, SDL_b
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{
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wasfullscreen = SDL_TRUE;
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SDL_SetWindowFullscreen(window, fullscreen_type);
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I_SetBorderlessWindow();
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}
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else // windowed mode
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{
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@ -1906,7 +1907,6 @@ void I_ShutdownGraphics(void)
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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framebuffer = SDL_FALSE;
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}
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#endif
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UINT32 I_GetRefreshRate(void)
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{
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@ -1917,3 +1917,12 @@ UINT32 I_GetRefreshRate(void)
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// trouble querying mode over and over again.
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return refresh_rate;
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}
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void I_SetBorderlessWindow(void)
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{
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SDL_bool borderless = (cv_fullscreen.value == 2) ? SDL_FALSE : SDL_TRUE;
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SDL_SetWindowBordered(window, borderless);
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}
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#endif
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