diff --git a/src/doomdef.h b/src/doomdef.h index ee9e6c2d9..b65ed0527 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -189,7 +189,7 @@ extern char logfilename[1024]; // The maximum number of players, multiplayer/networking. // NOTE: it needs more than this to increase the number of players... -#define MAXPLAYERS 43 // 42 + host slot +#define MAXPLAYERS 32 // 32 + host slot #define MAXPLAYERNAME 21 #define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer #define MAXGAMEPADS (MAXSPLITSCREENPLAYERS * 2) // Number of gamepads we'll be allowing @@ -206,7 +206,7 @@ extern char logfilename[1024]; #define ENCOREFADECOLOR 209 // 122 // the highest number of playerinfo entries we can fit into a single packet -#define MAXPLAYERINFO 42 +#define MAXPLAYERINFO 32 // State updates, number of tics / second. // NOTE: used to setup the timer rate, see I_StartupTimer(). diff --git a/src/i_net.h b/src/i_net.h index 1d85d860a..aeb2ffc69 100644 --- a/src/i_net.h +++ b/src/i_net.h @@ -22,10 +22,10 @@ /// \def MAXPACKETLENGTH /// For use in a LAN -#define MAXPACKETLENGTH 1450 +#define MAXPACKETLENGTH 2048 /// \def INETPACKETLENGTH /// For use on the internet -#define INETPACKETLENGTH 1024 +#define INETPACKETLENGTH 1450 #define NO_BAN_TIME (time_t)(-1)