Revert SPB explosion bypass like to be like v1

This commit is contained in:
NepDisk 2025-03-11 11:38:50 -04:00
parent b15a3a1c09
commit df6be21c24

View file

@ -533,6 +533,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
}
if (player->invincibilitytimer > 0 || player->growshrinktimer > 0 || player->hyudorotimer > 0)
{
//player->flashing = 0;
K_DropHnextList(player, false);
K_StripItems(player);
}
S_StopSound(special); // Don't continue playing the gurgle or the siren
spbexplode = P_SpawnMobj(toucher->x, toucher->y, toucher->z, MT_SPBEXPLOSION);
@ -2158,7 +2165,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
// Check if the player is allowed to be damaged!
// If not, then spawn the instashield effect instead.
if (!force && !(inflictor && inflictor->type == MT_SPBEXPLOSION && inflictor->extravalue1 == 1))
if (!force)
{
if (gametyperules & GTR_BUMPERS)
{
@ -2188,7 +2195,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
{
// Check if we should allow wombo combos (hard hits by default, inverted by the presence of DMG_WOMBO).
// Check if we should allow explosion combos.
boolean allowcombo = hardhit;
if ((allowcombo == false) && (player->flashing > 0 || player->squishedtimer > 0))