From de02aa13fd275fc385608d0aef44a1bf68583bf7 Mon Sep 17 00:00:00 2001 From: NepDisk Date: Tue, 1 Jul 2025 10:46:18 -0400 Subject: [PATCH] Add fallback This could be less safe but it prevents issues with the respawn not being set sometimes --- src/k_kart.c | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index a1124342e..0a0d24dfd 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -9152,6 +9152,13 @@ void K_SetRespawnAtNextWaypoint(player_t * player) { oopisepoint = safewaypoint; } + else + { + if (player->nextwaypoint) + { + oopisepoint = player->nextwaypoint; + } + } } if (oopisepoint && oopisepoint->numprevwaypoints > 0) @@ -9198,8 +9205,17 @@ void K_SetRespawnAtNextWaypoint(player_t * player) // Better safe then sorry. if (!safewaypoint) { - // Oh shit, oh fuck..... - CONS_Alert(CONS_WARNING, M_GetText("Tried to respawn at invalid waypoint!\n")); + + if (player->nextwaypoint) + { + safewaypoint = player->nextwaypoint; + } + else + { + // Oh shit, oh fuck..... + CONS_Alert(CONS_WARNING, M_GetText("Tried to respawn at invalid waypoint!\n")); + } + return; }