diff --git a/src/p_inter.c b/src/p_inter.c index 57c4f816c..597dd5ccb 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1033,27 +1033,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget { if (target->flags & MF_MONITOR || target->type == MT_RANDOMITEM) { - UINT8 i; - P_SetTarget(&target->target, source); - - for (i = 0; i < MAXPLAYERS; i++) + //source->player->numboxes++; + if (cv_itemrespawn.value && (netgame || multiplayer)) { - if (&players[i] == source->player) - { - continue; - } - - if (playeringame[i] && !players[i].spectator && players[i].lives != 0) - { - break; - } - } - - if (i < MAXPLAYERS) - { - // Respawn items in multiplayer, don't respawn them when alone - target->fuse = 2*TICRATE + 2; + target->fuse = cv_itemrespawntime.value*TICRATE + 2; // Random box generation } } }