Fix itembox respawning

This commit is contained in:
NepDisk 2024-07-29 02:49:27 -04:00
parent 820412dd46
commit dc6d03c8ee

View file

@ -1033,27 +1033,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
{
if (target->flags & MF_MONITOR || target->type == MT_RANDOMITEM)
{
UINT8 i;
P_SetTarget(&target->target, source);
for (i = 0; i < MAXPLAYERS; i++)
//source->player->numboxes++;
if (cv_itemrespawn.value && (netgame || multiplayer))
{
if (&players[i] == source->player)
{
continue;
}
if (playeringame[i] && !players[i].spectator && players[i].lives != 0)
{
break;
}
}
if (i < MAXPLAYERS)
{
// Respawn items in multiplayer, don't respawn them when alone
target->fuse = 2*TICRATE + 2;
target->fuse = cv_itemrespawntime.value*TICRATE + 2; // Random box generation
}
}
}