Whoops forgot to add sloperoll and slopepitch to precipmobj_t
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@ -462,6 +462,7 @@ struct precipmobj_t
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// More drawing info: to determine current sprite.
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angle_t angle, pitch, roll; // orientation
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angle_t slopepitch, sloperoll;
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angle_t old_angle, old_pitch, old_roll; // orientation interpolation
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angle_t old_angle2, old_pitch2, old_roll2;
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angle_t rollangle;
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