Update sound during loops
This commit is contained in:
parent
a148e5eda1
commit
db466f410b
3 changed files with 1 additions and 2 deletions
|
|
@ -900,6 +900,7 @@ void D_WipeLoop(wipelooptype_t type, UINT8 wipetype, boolean drawMenu)
|
|||
ST_preLevelTitleCardDrawer();
|
||||
|
||||
D_WipeDraw(drawMenu);
|
||||
I_UpdateSound();
|
||||
|
||||
// Only take screenshots after drawing.
|
||||
if (moviemode)
|
||||
|
|
|
|||
|
|
@ -366,7 +366,6 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
|||
// Init the wipe
|
||||
wipe_scr = vid.screens[0];
|
||||
|
||||
I_UpdateSound();
|
||||
D_WipeLoop(WIPELOOP_RUNWIPE, wipetype, drawMenu);
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1788,7 +1788,6 @@ void G_StartTitleCard(void)
|
|||
void G_PreLevelTitleCard(void)
|
||||
{
|
||||
#ifndef NOWIPE
|
||||
I_UpdateSound();
|
||||
D_WipeLoop(WIPELOOP_TITLECARD, 0, false);
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue