Fix flame shield not melting items (closes #140)
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307001611e
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1 changed files with 4 additions and 4 deletions
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@ -63,7 +63,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
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if (t2->player->hyudorotimer)
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return true; // no interaction
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
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{
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// Melt item
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S_StartSound(t2, sfx_s3k43);
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@ -159,7 +159,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
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damageitem = true;
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
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{
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// Melt item
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S_StartSound(t2, sfx_s3k43);
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@ -249,7 +249,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
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t2->player->roulettetype = KROULETTETYPE_EGGMAN;
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}
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
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{
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// Melt item
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S_StartSound(t2, sfx_s3k43);
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@ -381,7 +381,7 @@ boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2)
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if (t1->health > 1)
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S_StartSound(t2, sfx_bsnipe);
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
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{
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// Melt item
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S_StartSound(t2, sfx_s3k43);
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