Fix flame shield not melting items (closes #140)

This commit is contained in:
GenericHeroGuy 2025-09-29 22:27:56 +02:00
parent 307001611e
commit db41399690

View file

@ -63,7 +63,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
if (t2->player->hyudorotimer)
return true; // no interaction
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
{
// Melt item
S_StartSound(t2, sfx_s3k43);
@ -159,7 +159,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
damageitem = true;
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
{
// Melt item
S_StartSound(t2, sfx_s3k43);
@ -249,7 +249,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
t2->player->roulettetype = KROULETTETYPE_EGGMAN;
}
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
{
// Melt item
S_StartSound(t2, sfx_s3k43);
@ -381,7 +381,7 @@ boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2)
if (t1->health > 1)
S_StartSound(t2, sfx_bsnipe);
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
{
// Melt item
S_StartSound(t2, sfx_s3k43);