rename the rest of the kart files
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3 changed files with 4 additions and 4 deletions
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@ -2008,9 +2008,9 @@ void D_SRB2Main(void)
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// user settings come before "+" parameters.
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// user settings come before "+" parameters.
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if (dedicated)
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if (dedicated)
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COM_ImmedExecute(va("exec \"%s" PATHSEP "kartserv.cfg\"\n", srb2home));
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COM_ImmedExecute(va("exec \"%s" PATHSEP "blanserv.cfg\"\n", srb2home));
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else
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else
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COM_ImmedExecute(va("exec \"%s" PATHSEP "kartexec.cfg\" -noerror\n", srb2home));
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COM_ImmedExecute(va("exec \"%s" PATHSEP "blanexec.cfg\" -noerror\n", srb2home));
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if (!autostart)
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if (!autostart)
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M_PushSpecialParameters(); // push all "+" parameters at the command buffer
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M_PushSpecialParameters(); // push all "+" parameters at the command buffer
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@ -707,7 +707,7 @@ static void M_CreateScreenShotPalette(void)
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#if NUMSCREENS > 2
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#if NUMSCREENS > 2
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static const char *Newsnapshotfile(const char *pathname, const char *ext)
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static const char *Newsnapshotfile(const char *pathname, const char *ext)
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{
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{
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static char freename[13] = "kartXXXX.ext";
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static char freename[13] = "blanXXXX.ext";
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int i = 5000; // start in the middle: num screenshots divided by 2
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int i = 5000; // start in the middle: num screenshots divided by 2
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int add = i; // how much to add or subtract if wrong; gets divided by 2 each time
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int add = i; // how much to add or subtract if wrong; gets divided by 2 each time
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int result; // -1 = guess too high, 0 = correct, 1 = guess too low
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int result; // -1 = guess too high, 0 = correct, 1 = guess too low
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@ -44,7 +44,7 @@ void M_SaveFrame(void);
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void M_StopMovie(void);
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void M_StopMovie(void);
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// the file where game vars and settings are saved
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// the file where game vars and settings are saved
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#define CONFIGFILENAME "kartconfig.cfg"
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#define CONFIGFILENAME "blanconfig.cfg"
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boolean FIL_WriteFile(char const *name, const void *source, size_t length);
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boolean FIL_WriteFile(char const *name, const void *source, size_t length);
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size_t FIL_ReadFileTag(char const *name, UINT8 **buffer, INT32 tag);
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size_t FIL_ReadFileTag(char const *name, UINT8 **buffer, INT32 tag);
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