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@ -2764,7 +2764,7 @@ increment_move
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radius = max(radius, mapobjectscale);
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// And Big Large (tm) movements can skip over slopes.
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radius = min(radius, 16*mapobjectscale);
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radius = min(radius, 8*mapobjectscale);
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// (This whole "step" system is flawed; it was OK before, but the addition of slopes has
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// exposed the problems with doing it like this. The right thing to do would be to use
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