Fix hyudoro colliding with rocks
This shit is awful
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1 changed files with 2 additions and 1 deletions
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@ -642,8 +642,9 @@ boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2)
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boolean K_FallingRockCollide(mobj_t *t1, mobj_t *t2)
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{
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if (t2->player || t2->type == MT_FALLINGROCK)
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if ((t2->player && !t2->player->hyudorotimer) || t2->type == MT_FALLINGROCK)
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K_KartBouncing(t2, t1, false, false);
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return true;
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}
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