fix one -Wmaybe-uninitialized warning
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parent
4588a450f4
commit
d5c257d2ac
1 changed files with 22 additions and 22 deletions
44
src/p_mobj.c
44
src/p_mobj.c
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@ -1081,7 +1081,7 @@ static void P_PlayerFlip(mobj_t *mo)
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{
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if (!mo->player)
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return;
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if (mo->player->pflags & PF_FLIPCAM)
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{
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UINT8 i;
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@ -1701,7 +1701,7 @@ void P_XYMovement(mobj_t *mo)
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//if (player || mo->flags & MF_SLIDEME|MF_PUSHABLE)
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if (walltransferok)
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{ // try to slide along it
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pslope_t *transferslope = NULL;
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fixed_t transfermomz = 0;
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// Wall transfer part 1.
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@ -1740,7 +1740,7 @@ void P_XYMovement(mobj_t *mo)
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}
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}
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}
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if (walltransfered == false)
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{
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if (player)
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@ -1866,9 +1866,9 @@ void P_XYMovement(mobj_t *mo)
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FIXED_TO_FLOAT(AngleFixed(oldangle-newangle))
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);
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*/
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}
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else if (predictedz-mo->z > abs(slopemom.z/2)
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else if (predictedz-mo->z > abs(slopemom.z/2)
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&& P_CanApplySlopePhysics(mo, mo->standingslope) == true // Now check if we were supposed to stick to this slope
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&& ((!(mo->eflags & MFE_VERTICALFLIP) && (mo->z <= mo->floorz)) // mo->z <= mo->floorz means 'only do this if we did a stairstep up'
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|| ((mo->eflags & MFE_VERTICALFLIP) && (mo->z+mo->height >= mo->ceilingz)))) // Always do this for old demos
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@ -3048,24 +3048,24 @@ boolean P_CanRunOnWater(mobj_t *mobj, ffloor_t *rover)
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{
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ourZAng = mobj->standingslope->zangle;
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}
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waterSlope = (flip ? *rover->b_slope : *rover->t_slope);
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if (waterSlope != NULL)
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{
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waterZAng = waterSlope->zangle;
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}
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if (ourZAng != waterZAng)
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{
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// The surface slopes are different.
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return false;
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}
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surfaceheight = flip ? P_GetFFloorBottomZAt(rover, mobj->x, mobj->y) : P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
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playerbottom = flip ? (mobj->z + mobj->height) : mobj->z;
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doifit = flip ? (surfaceheight - mobj->floorz >= mobj->height) : (mobj->ceilingz - surfaceheight >= mobj->height);
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if (!doifit)
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{
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// Player can't fit in this space.
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@ -3080,7 +3080,7 @@ boolean P_CanRunOnWater(mobj_t *mobj, ffloor_t *rover)
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// We start water run IF we can step-down!
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return true;
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}
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return false;
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}
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@ -3938,7 +3938,7 @@ void P_NullPrecipThinker(precipmobj_t *mobj)
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boolean P_PrecipThinker(precipmobj_t *mobj)
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{
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boolean flip = (mobj->precipflags & PCF_FLIP);
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if (mobj->lastThink == leveltime)
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return true; // already thinked this tick
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@ -4008,7 +4008,7 @@ boolean P_PrecipThinker(precipmobj_t *mobj)
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R_ResetPrecipitationMobjInterpolationState(mobj);
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}
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}
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return true;
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}
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@ -4133,7 +4133,7 @@ static void P_RefreshItemCapsuleParts(mobj_t *mobj)
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if (itemType < 1 || itemType >= NUMKARTITEMS)
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itemType = KITEM_SAD;
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part = mobj;
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while (!P_MobjWasRemoved(part->hnext))
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{
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@ -5384,7 +5384,7 @@ static boolean P_ParticleGenSceneryThink(mobj_t *mobj)
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{
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if (!udmf)
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return false;
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if (!mobj->lastlook)
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return false;
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@ -9157,7 +9157,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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if (type == MT_NULL)
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{
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#if 0
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#if 0
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#ifdef PARANOIA
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I_Error("Tried to spawn MT_NULL\n");
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#endif
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@ -10513,7 +10513,7 @@ void P_SpawnPlayer(INT32 playernum)
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// yes even in splitscreen mode
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p->spectator = true;
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p->spectatorreentry = 0; //(cv_spectatorreentry.value * TICRATE);
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if (playernum&1) p->skincolor = skincolor_redteam;
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else p->skincolor = skincolor_blueteam;
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@ -10587,7 +10587,7 @@ void P_SpawnPlayer(INT32 playernum)
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P_FlashPal(p, 0, 0); // Resets
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p->grieftime = 0;
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if (gametyperules & GTR_BUMPERS)
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{
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mobj_t *overheadarrow = P_SpawnMobj(mobj->x, mobj->y, mobj->z + mobj->height + 16*FRACUNIT, MT_PLAYERARROW);
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@ -10684,7 +10684,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
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x = mthing->x << FRACBITS;
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y = mthing->y << FRACBITS;
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angle = FixedAngle(mthing->angle*FRACUNIT);
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p->starpostx = mthing->x >> FRACBITS;
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p->starposty = mthing->y >> FRACBITS;
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p->starpostangle = FixedAngle(mthing->angle*FRACUNIT);
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@ -12341,7 +12341,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
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angle_t fineangle = (angle >> ANGLETOFINESHIFT) & FINEMASK;
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boolean isloopend = (mthing->type == mobjinfo[MT_LOOPENDPOINT].doomednum);
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mobj_t *loopanchor;
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mobj_t *loopanchor = NULL;
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boolean inclusive = isloopend;
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@ -12361,6 +12361,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
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itemtypes[r] = P_GetMobjtypeSubstitute(&dummything, itemtypes[r]);
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}
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}
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z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->layer, mthing->options & MTF_OBJECTFLIP, mthing->scale);
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if (isloopend)
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@ -12382,10 +12383,9 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
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}
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loopanchor->spawnpoint = NULL;
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if (!P_MobjWasRemoved(loopanchor))
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Obj_LinkLoopAnchor(loopanchor, loopcenter, mthing->args[0]);
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}
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for (r = 0; r < numitems; r++)
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