diff --git a/src/p_loop.c b/src/p_loop.c index 7def0abc1..8414ef2e4 100644 --- a/src/p_loop.c +++ b/src/p_loop.c @@ -181,13 +181,11 @@ boolean P_PlayerOrbit(player_t *player) // If player slows down by too much, throw them // out of the loop and reset them. - // (markedfordeath will kill the player on their - // first ground contact!) if (player->speed < player->mo->scale) { P_HaltPlayerOrbit(player); K_PlayPainSound(player->mo, NULL); - K_SpinPlayer(player, NULL, NULL, KSPIN_SPINOUT); + P_KillMobj(player->mo,NULL,NULL,DMG_INSTAKILL); return false; }