Fix palette getting reset on resynch

This commit is contained in:
NepDisk 2025-06-20 14:30:56 -04:00
parent 17b799bb01
commit d34a40601c

View file

@ -8498,7 +8498,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
I_FinishUpdate(); // page flip or blit buffer
// Reset the palette
if (rendermode != render_none)
if (rendermode != render_none && !reloadinggamestate)
V_SetPaletteLump("PLAYPAL");
// Initialize sector node list.