Don't do I_Error meme texture replacement Luas
This is an issue that mostly affects hardcode, Lua authors don't have to worry about this.
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2e2862e79f
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d1e28ff217
3 changed files with 5 additions and 4 deletions
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@ -2605,7 +2605,7 @@ static int lib_rTextureNumForName(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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//HUDSAFE
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lua_pushinteger(L, R_TextureNumForName(name));
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lua_pushinteger(L, R_TextureNumForNameEx(name, true));
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return 1;
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}
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@ -2035,7 +2035,7 @@ INT32 R_CheckTextureNumForName(const char *name, UINT8 type)
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//
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// Calls R_CheckTextureNumForName. Returns REDWALL if not found.
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//
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INT32 R_TextureNumForName(const char *name)
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INT32 R_TextureNumForNameEx(const char *name, boolean lua)
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{
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INT32 i = R_CheckTextureNumForName(name, TEXTURETYPE_TEXTURE);
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@ -2053,7 +2053,7 @@ INT32 R_TextureNumForName(const char *name)
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if (redwall == -2)
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{
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redwall = R_CheckTextureNumForName(MISSING_TEXTURE, TEXTURETYPE_TEXTURE);
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if (redwall <= 256)
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if (redwall <= 256 && !lua)
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// see P_SetBinaryFOFAlpha
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I_Error(MISSING_TEXTURE " resolved to ID <= 256. Shit's fucked man");
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}
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@ -107,7 +107,8 @@ void R_CheckFlatLength(drawspandata_t* ds, size_t size);
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void R_UpdateTextureBrightmap(INT32 tx, INT32 bm);
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// Returns the texture number for the texture name.
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INT32 R_TextureNumForName(const char *name);
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INT32 R_TextureNumForNameEx(const char *name, boolean lua);
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#define R_TextureNumForName(name) R_TextureNumForNameEx(name, false)
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INT32 R_CheckTextureNumForName(const char *name, UINT8 type);
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extern INT32 numtextures;
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