From cfe8a1bfa4f11d80bf8d673e60d106ee1eedcd88 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Wed, 15 Dec 2021 21:21:54 -0500 Subject: [PATCH] No random chance for sphere box Asked Oni how it should be done, he said item + sphere box at the same time --- src/k_battle.c | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/src/k_battle.c b/src/k_battle.c index 83c47d43e..8a5257206 100644 --- a/src/k_battle.c +++ b/src/k_battle.c @@ -374,14 +374,6 @@ void K_RunPaperItemSpawners(void) firstUnspawnedEmerald ); } - else if (P_RandomChance(FRACUNIT/2)) - { - K_SpawnSphereBox( - battleovertime.x, battleovertime.y, battleovertime.z + (128 * mapobjectscale * flip), - FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip, - 10 - ); - } else { K_CreatePaperItem( @@ -389,6 +381,12 @@ void K_RunPaperItemSpawners(void) FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip, 0, 0 ); + + K_SpawnSphereBox( + battleovertime.x, battleovertime.y, battleovertime.z + (128 * mapobjectscale * flip), + FixedAngle(P_RandomRange(0, 359) * FRACUNIT), flip, + 10 + ); } } else