diff --git a/src/p_user.c b/src/p_user.c index b603196d6..fead2b195 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -3140,7 +3140,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall if (demo.playback) { - focusangle = mo->angle; + if (K_PlayerUsesBotMovement(player)) + focusangle = mo->angle; // Bots don't even send cmd angle; they always turn where they want to! + else if (leveltime <= introtime) + focusangle = mo->angle; // Can't turn yet. P_UpdatePlayerAngle will ignore angle in stale ticcmds, chasecam should too. + else + focusangle = player->cmd.angle << TICCMD_REDUCE; focusaiming = 0; } else