Fix crashes when P_DamageMobj was naively passed a removed source
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1 changed files with 1 additions and 1 deletions
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@ -2125,7 +2125,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (damagetype != DMG_SPECTATOR && target->player && target->player->spectator)
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return false;
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if (source && source->player && source->player->spectator)
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if (!P_MobjWasRemoved(source) && source->player && source->player->spectator)
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return false;
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switch (target->type)
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