Do not register controllers under camera lmao

This commit is contained in:
NepDisk 2026-02-12 03:45:11 -05:00
parent b85887f0f1
commit cdeaa583dd

View file

@ -975,9 +975,9 @@ void I_GetEvent(void)
{
// OH BOY are you in for a good time! #abominationstation
SDL_Gamepad *newcontroller = SDL_OpenGamepad(evt.cdevice.which);
SDL_Gamepad *newcontroller = SDL_OpenGamepad(evt.gdevice.which);
CONS_Debug(DBG_GAMELOGIC, "Controller device index %d added\n", evt.cdevice.which + 1);
CONS_Debug(DBG_GAMELOGIC, "Controller device index %d added\n", evt.gdevice.which + 1);
////////////////////////////////////////////////////////////
// Because SDL's device index is unstable, we're going to cheat here a bit:
@ -1008,7 +1008,7 @@ void I_GetEvent(void)
if (j == MAXSPLITSCREENPLAYERS)
{
// ensures we aren't overriding a currently active device
cv_usejoystick[i].value = evt.cdevice.which + 1;
cv_usejoystick[i].value = evt.gdevice.which + 1;
I_UpdateJoystickDeviceIndices(0);
}
}