Fix bananadrag wrap around
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03c78ea8a5
commit
cda4515780
2 changed files with 3 additions and 3 deletions
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@ -709,7 +709,7 @@ struct player_t
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UINT8 eggmanexplode; // Fake item recieved, explode in a few seconds
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SINT8 eggmanblame; // (-1 to 15) - Fake item recieved, who set this fake
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UINT8 bananadrag; // After a second of holding a banana behind you, you start to slow down
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UINT16 bananadrag; // After a second of holding a banana behind you, you start to slow down
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SINT8 lastjawztarget; // (-1 to 15) - Last person you target with jawz, for playing the target switch sfx
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UINT8 jawztargetdelay; // (0 to 5) - Delay for Jawz target switching, to make it less twitchy
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@ -346,7 +346,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT8(save->p, players[i].eggmanexplode);
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WRITESINT8(save->p, players[i].eggmanblame);
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WRITEUINT8(save->p, players[i].bananadrag);
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WRITEUINT16(save->p, players[i].bananadrag);
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WRITESINT8(save->p, players[i].lastjawztarget);
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WRITEUINT8(save->p, players[i].jawztargetdelay);
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@ -684,7 +684,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].eggmanexplode = READUINT8(save->p);
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players[i].eggmanblame = READSINT8(save->p);
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players[i].bananadrag = READUINT8(save->p);
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players[i].bananadrag = READUINT16(save->p);
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players[i].lastjawztarget = READSINT8(save->p);
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players[i].jawztargetdelay = READUINT8(save->p);
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