More r_skins cleanup
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1 changed files with 0 additions and 6 deletions
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@ -720,7 +720,6 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
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INT32 R_FindIDForVoice(skin_t *skin, const char* voicename)
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{
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INT32 i;
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const char *checkvoicename;
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// Scan through our allocated skin voices for the wanted voice.
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@ -1091,7 +1090,6 @@ static void R_IHateThatHedgehog(UINT16 wadnum)
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strcpy(skin->name, "sonic");
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// Add voice
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INT32 dummy;
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if (R_FindIDForVoice(skin, "default") == MAXSKINVOICES)
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{
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// Hey guy, take care!
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@ -1656,7 +1654,6 @@ void R_AddSkins(UINT16 wadnum)
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free(buf2);
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// Add voice
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INT32 dummy;
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if (R_FindIDForVoice(skin, "default") == MAXSKINVOICES)
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{
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// We couldn't allocate our own skin's voice?!
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@ -1707,7 +1704,6 @@ void R_PatchSkins(UINT16 wadnum)
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size_t size;
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skin_t *skin;
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boolean noskincomplain, realname;
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sfxenum_t *array_target;
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//
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// search for all skin patch markers in pwad
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@ -1750,8 +1746,6 @@ void R_PatchSkins(UINT16 wadnum)
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value = strtok(NULL, "\r\n= ");
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array_target = NULL;
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if (!value)
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I_Error("R_PatchSkins: syntax error in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
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