Fix crashes if mobj is removed in special trigger code (by Indev)
This commit is contained in:
parent
9310a577dd
commit
cbc895a3a7
1 changed files with 1 additions and 1 deletions
|
|
@ -5546,7 +5546,7 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
#define TELEPORTED(mo) (mo->subsector->sector != originalsector)
|
||||
#define TELEPORTED(mo) (P_MobjWasRemoved(mo) || mo->subsector->sector != originalsector)
|
||||
|
||||
/** Checks if a player is standing on or is inside a 3D floor (e.g. water) and
|
||||
* applies any specials.
|
||||
|
|
|
|||
Loading…
Reference in a new issue