Merge pull request #6 from WumboSpasm/deathanim

Improve death animation. Thanks Wumbo!
This commit is contained in:
NepDisk 2024-08-17 19:37:10 -04:00 committed by GitHub
commit ca91f93e9d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
7 changed files with 143 additions and 9 deletions

View file

@ -407,6 +407,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// technically the player goes here but it's an infinite tic state
"S_OBJPLACE_DUMMY",
"S_KART_LEFTOVER",
"S_KART_TIRE",
// Blue Crawla
"S_POSS_STND",
"S_POSS_RUN1",
@ -4389,6 +4392,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_THOK", // Thok! mobj
"MT_SHADOW", // Linkdraw Shadow (for invisible objects)
"MT_PLAYER",
"MT_KART_LEFTOVER",
"MT_KART_TIRE",
// Enemies
"MT_BLUECRAWLA", // Crawla (Blue)

View file

@ -876,6 +876,9 @@ state_t states[NUMSTATES] =
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, // S_OBJPLACE_DUMMY
{SPR_KART, 0, 1, {A_DeathSpin}, ANG15, 0, S_KART_LEFTOVER}, // S_KART_LEFTOVER
{SPR_TIRE, 0, 1, {A_DeathSpin}, ANG30, 0, S_KART_TIRE}, // S_KART_TIRE
// Blue Crawla
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND
{SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2}, // S_POSS_RUN1
@ -5113,6 +5116,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
(statenum_t)MT_THOK // raisestate
},
{ // MT_KART_LEFTOVER
4095, // doomednum
S_KART_LEFTOVER, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
-1, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP|MF_APPLYTERRAIN, // flags
S_NULL // raisestate
},
{ // MT_KART_TIRE
-1, // doomednum
S_KART_TIRE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
6*FRACUNIT, // radius
12*FRACUNIT, // height
-1, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP|MF_APPLYTERRAIN, // flags
S_NULL // raisestate
},
{ // MT_BLUECRAWLA
100, // doomednum
S_POSS_STND, // spawnstate

View file

@ -563,6 +563,7 @@ void A_ReaperThinker();
void A_MementosTPParticles();
void A_FlameShieldPaper();
void A_InvincSparkleRotate();
void A_DeathSpin();
extern boolean actionsoverridden[NUMACTIONS];
@ -1376,6 +1377,9 @@ typedef enum state
// technically the player goes here but it's an infinite tic state
S_OBJPLACE_DUMMY,
S_KART_LEFTOVER,
S_KART_TIRE,
// Blue Crawla
S_POSS_STND,
S_POSS_RUN1,
@ -5396,6 +5400,9 @@ typedef enum mobj_type
MT_THOK, // Thok! mobj
MT_SHADOW, // Linkdraw Shadow (for invisible objects)
MT_PLAYER,
MT_KART_LEFTOVER,
MT_KART_TIRE,
// Enemies
MT_BLUECRAWLA, // Crawla (Blue)
MT_REDCRAWLA, // Crawla (Red)

View file

@ -1198,6 +1198,14 @@ fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
break;
weight = K_PlayerWeight(mobj, against);
break;
case MT_KART_LEFTOVER:
weight = 5*FRACUNIT/2;
if (mobj->extravalue1 > 0)
{
weight = mobj->extravalue1 * (FRACUNIT >> 1);
}
break;
case MT_BUBBLESHIELD:
weight = K_PlayerWeight(mobj->target, against);
break;

View file

@ -325,6 +325,7 @@ void A_ReaperThinker(mobj_t *actor);
void A_MementosTPParticles(mobj_t *actor);
void A_FlameShieldPaper(mobj_t *actor);
void A_InvincSparkleRotate(mobj_t *actor);
void A_DeathSpin(mobj_t *actor);
//for p_enemy.c
@ -14323,3 +14324,9 @@ void A_InvincSparkleRotate(mobj_t *actor)
ghost->fuse = 4;
}
}
void A_DeathSpin(mobj_t *actor)
{
INT32 locvar1 = var1;
actor->angle += locvar1;
}

View file

@ -1284,34 +1284,79 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
case MT_PLAYER:
if (damagetype != DMG_SPECTATOR)
{
angle_t flingAngle;
mobj_t *kart;
target->fuse = TICRATE*3; // timer before mobj disappears from view (even if not an actual player)
target->fuse = 2*TICRATE; // timer before mobj disappears from view (even if not an actual player)
target->momx = target->momy = target->momz = 0;
angle_t playerFlingAngle;
angle_t kartFlingAngle;
if (source && !P_MobjWasRemoved(source))
{
flingAngle = R_PointToAngle2(
playerFlingAngle = kartFlingAngle = R_PointToAngle2(
source->x - source->momx, source->y - source->momy,
target->x, target->y
);
}
else
{
flingAngle = target->angle + ANGLE_180;
kartFlingAngle = target->angle;
if (P_RandomByte() & 1)
{
flingAngle -= ANGLE_45;
kartFlingAngle -= ANGLE_45;
}
else
{
flingAngle += ANGLE_45;
kartFlingAngle += ANGLE_45;
}
playerFlingAngle = kartFlingAngle + ANGLE_180;
}
// Spawn kart frame
mobj_t *kart = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_KART_LEFTOVER);
if (kart && !P_MobjWasRemoved(kart))
{
kart->angle = target->angle;
kart->color = target->color;
kart->extravalue1 = target->player->kartweight;
kart->fuse = 2*TICRATE;
// Copy interp data
kart->old_angle = target->old_angle;
kart->old_x = target->old_x;
kart->old_y = target->old_y;
kart->old_z = target->old_z;
P_InstaThrust(kart, kartFlingAngle, 1 * kart->scale);
P_SetObjectMomZ(kart, 10*FRACUNIT, false);
const fixed_t tireOffset = 32;
const angle_t aOffset = ANGLE_22h;
UINT8 i;
angle_t tireAngle;
mobj_t *tire;
// Spawn tires
tireAngle = kartFlingAngle - ANGLE_90 - ANGLE_22h;
for (i = 0; i < 4; i++)
{
if (i == 2) tireAngle += ANGLE_90;
tire = P_SpawnMobjFromMobj(kart, 0, 0, 0, MT_KART_TIRE);
tire->fuse = 2*TICRATE;
P_InitAngle(tire, tireAngle);
P_InstaThrust(tire, tireAngle, 3 * tire->scale);
P_SetObjectMomZ(tire, 10*FRACUNIT, false);
tireAngle += (aOffset * 2);
}
}
P_InstaThrust(target, flingAngle, 14 * target->scale);
P_InstaThrust(target, playerFlingAngle, 4 * target->scale);
P_SetObjectMomZ(target, 14*FRACUNIT, false);
P_PlayDeathSound(target);

View file

@ -9554,6 +9554,8 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
switch (thing->type)
{
case MT_PLAYER:
thing->shadowscale = FRACUNIT;
break;
case MT_SMALLMACE:
case MT_BIGMACE:
case MT_PUMA:
@ -9887,6 +9889,9 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_POGOSPRING:
P_SetScale(mobj, (mobj->destscale = 3 * mobj->destscale / 2));
break;
case MT_KART_LEFTOVER:
mobj->color = SKINCOLOR_RED;
break;
case MT_EGGROBO1:
mobj->movecount = P_RandomKey(13);
mobj->color = FIRSTRAINBOWCOLOR + P_RandomKey(FIRSTSUPERCOLOR - FIRSTRAINBOWCOLOR);