dt7 stuff
also fixed model loading on my machine
This commit is contained in:
parent
4208ddfd5d
commit
ca51695870
10 changed files with 22 additions and 53 deletions
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@ -73,8 +73,6 @@ struct ticcmd_t
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UINT16 buttons;
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UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end?
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UINT8 flags;
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SINT8 tilt;
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UINT8 shake;
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} ATTRPACK;
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#ifdef __cplusplus
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@ -1040,11 +1040,6 @@ struct int_const_s const INT_CONST[] = {
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{"RF_DROPSHADOW",RF_DROPSHADOW},
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{"RF_ABSOLUTELIGHTLEVEL",RF_ABSOLUTELIGHTLEVEL},
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{"RF_HIDEINSKYBOX",RF_HIDEINSKYBOX},
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#ifdef HWRENDER
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{"RF_NOMODEL",RF_NOMODEL},
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#else
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{"RF_NOMODEL",0},
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#endif
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{"RF_NOAFFINE",RF_NOAFFINE},
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{"RF_DONTDRAW",RF_DONTDRAW},
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{"RF_DONTDRAWP1",RF_DONTDRAWP1},
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20
src/g_demo.c
20
src/g_demo.c
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@ -145,8 +145,6 @@ demoghost *ghosts = NULL;
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#define ZT_AIMING 0x0040
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#define ZT_LATENCY 0x0080
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#define ZT_FLAGS 0x0100
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#define ZT_IMUTILT 0x0200
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#define ZT_IMUSHAKE 0x0400
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// Ziptics are UINT16 now, go nuts
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#define DEMOMARKER 0x80 // demobuf.end
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@ -403,10 +401,6 @@ static UINT8 *G_ReadZipTic(ticcmd_t *cmd, UINT8 *dp, UINT16 version)
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cmd->latency = READUINT8(dp);
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if (ziptic & ZT_FLAGS)
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cmd->flags = READUINT8(dp);
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if (ziptic & ZT_IMUTILT)
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cmd->tilt = READSINT8(dp);
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if (ziptic & ZT_IMUSHAKE)
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cmd->shake = READUINT8(dp);
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if (version < 0x000a && ziptic & 0x8000) // ZT_BOT
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{
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@ -1590,20 +1584,6 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
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ziptic |= ZT_FLAGS;
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}
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if (cmd->tilt != oldcmd[playernum].tilt)
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{
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WRITESINT8(demobuf.p,cmd->tilt);
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oldcmd[playernum].tilt = cmd->tilt;
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ziptic |= ZT_IMUTILT;
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}
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if (cmd->shake != oldcmd[playernum].shake)
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{
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WRITESINT8(demobuf.p,cmd->shake);
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oldcmd[playernum].shake = cmd->shake;
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ziptic |= ZT_IMUSHAKE;
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}
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WRITEUINT16(ziptic_p, ziptic);
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// attention here for the ticcmd size!
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@ -1967,7 +1967,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (cv_tiltcontrol[forplayer].value == 1)
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{
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cmd->tilt = INT8_MAX*tilt/FRACUNIT;
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//cmd->tilt = INT8_MAX*tilt/FRACUNIT;
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cmd->flags |= TICCMD_USINGTILT;
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if (abs(tilt) > MAXGAMEPADTILT)
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@ -1975,9 +1975,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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}
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CONS_Debug(DBG_IMU, "Shake: %4.2f\n", FixedToFloat(FV3_Length(&shake)));
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cmd->shake = CLAMP((GAMEPADSHAKETHRESHOLD*FV3_Length(&shake))/FRACUNIT, 0, UINT8_MAX);
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//cmd->shake = CLAMP((GAMEPADSHAKETHRESHOLD*FV3_Length(&shake))/FRACUNIT, 0, UINT8_MAX);
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CONS_Debug(DBG_IMU, "CMD Tilt: %d, Shake: %d\n", cmd->tilt, cmd->shake);
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//CONS_Debug(DBG_IMU, "CMD Tilt: %d, Shake: %d\n", cmd->tilt, cmd->shake);
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}
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G_DoCameraTurn(cmd, realtics, ssplayer, player);
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@ -2012,8 +2012,6 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
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dest[i].buttons = (UINT16)SHORT(src[i].buttons);
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dest[i].latency = src[i].latency;
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dest[i].flags = src[i].flags;
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dest[i].tilt = src[i].tilt;
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dest[i].shake = src[i].shake;
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}
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return dest;
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}
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@ -535,17 +535,7 @@ void HWR_InitModels(void)
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}
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loadmodelfile:
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if (loaded == MD2M_MODELS)
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{
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modelfile = "models.dat";
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}
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else if (loaded == MD2M_BLANMODELS)
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{
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modelfile = "blanmodels.dat";
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}
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if (!modelfile)
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return; // No modelfile somehow?
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modelfile = loaded == MD2M_MODELS ? "models.dat" : "blanmodels.dat";
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// read the models.dat/blanmodels.dat file
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//Filename checking fixed ~Monster Iestyn and Golden
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@ -556,6 +546,11 @@ loadmodelfile:
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f = fopen(va("%s"PATHSEP"%s", srb2path, modelfile), "rt");
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if (!f)
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{
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if (loaded == MD2M_MODELS)
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{
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loaded = MD2M_BLANMODELS;
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goto loadmodelfile;
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}
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CONS_Printf("Error while loading %s: %s\n", modelfile, strerror(errno));
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nomd2s = true;
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return;
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@ -1443,7 +1443,7 @@ void HWR_DrawSprites(void)
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if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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{
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if (LIKELY(!cv_glmodels.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f || (spr->renderflags & RF_NOMODEL)))
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if (LIKELY(!cv_glmodels.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f))
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HWR_DrawSprite(spr);
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else
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{
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@ -1453,7 +1453,7 @@ void HWR_DrawSprites(void)
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}
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else
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{
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if (LIKELY(!cv_glmodels.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f || (spr->renderflags & RF_NOMODEL)))
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if (LIKELY(!cv_glmodels.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f))
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HWR_DrawSprite(spr);
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else
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{
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@ -5558,7 +5558,6 @@ static void K_drawInput(void)
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patch_t *shadowPic = kp_inputwheel_shadow;
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INT16 turning = encoremode ? -stplyr->cmd.turning : stplyr->cmd.turning;
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SINT8 tilt = stplyr->cmd.tilt;
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angle_t rotate = FixedAngle(60 * FixedDiv(abs(turning), 1024) * intsign(turning));
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UINT8 *colormap;
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@ -5577,7 +5576,11 @@ static void K_drawInput(void)
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// a la GT7
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if (stplyr->cmd.flags & TICCMD_USINGTILT)
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{
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rotate = FixedAngle(60 * ((tilt < 0) ? FixedDiv(-tilt, -(50*INT8_MIN/100)) : FixedDiv(tilt, (50*INT8_MAX/100))));
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fixed_t tilt = G_GetGamepadGravity(stplyrnum).x;
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if (demo.playback || !P_IsMachineLocalPlayer(stplyr))
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tilt = -1;
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else
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rotate = FixedAngle(120 * abs(tilt));
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x += 17*FINESINE(rotate>>ANGLETOFINESHIFT) * intsign(tilt);
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y -= 17*FINECOSINE(rotate>>ANGLETOFINESHIFT);
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splitflags |= (((leveltime % 3 == 0) && (stplyr->cmd.flags & TICCMD_EXCESSTILT)) ? V_ADD|V_20TRANS : 0);
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@ -10002,6 +10002,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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mobj->lastlook = player->cmd.turning;
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}
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/*
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if (player->cmd.shake > GAMEPADSHAKETHRESHOLD)
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{
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if (mobj->extravalue3 == 0) mobj->extravalue3 = 1;
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@ -10019,6 +10020,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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{
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mobj->extravalue2 = 0;
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}
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*/
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mobj->movecount++;
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}
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@ -1003,9 +1003,7 @@ typedef enum
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RF_ABSOLUTELIGHTLEVEL = 0x00010000, // mobj_t.lightlevel is absolute instead of relative
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RF_HIDEINSKYBOX = 0x00020000, // do not render in skybox
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#ifdef HWRENDER
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RF_NOMODEL = 0x00040000, // do not draw a model for this mobj in opengl, use its sprite instead
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#endif
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RF_AFFINEPRESCALE = 0x00040000, // Makes affines scale before rotating, instead of rotating before scaling
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RF_NOAFFINE = 0x00080000, // Disables affine drawing for this sprite
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RF_HIDESHIFT = (20),
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@ -1024,7 +1022,7 @@ typedef enum
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RF_MODULATE = ((AST_MODULATE-1)<<RF_BLENDSHIFT),
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RF_OVERLAY = ((AST_OVERLAY-1)<<RF_BLENDSHIFT),
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RF_AFFINEPRESCALE = 0x08000000, // Makes affines scale before rotating, instead of rotating before scaling
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// free: 0x08000000
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RF_TRANSMASK = (INT32)0xF0000000, // --Transparency override
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RF_TRANSSHIFT = (7*4),
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@ -86,9 +86,9 @@ CV_PossibleValue_t cv_renderer_t[] = {
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};
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#ifdef HWRENDER
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consvar_t cv_renderer = CVAR_INIT ("renderer", "OpenGL", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer);
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consvar_t cv_renderer = CVAR_INIT ("renderer", "OpenGL", CV_SAVE|CV_NOLUA|CV_CALL|CV_NOINIT, cv_renderer_t, SCR_ChangeRenderer);
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#else
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consvar_t cv_renderer = CVAR_INIT ("renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer);
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consvar_t cv_renderer = CVAR_INIT ("renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL|CV_NOINIT, cv_renderer_t, SCR_ChangeRenderer);
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#endif
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static void SCR_ChangeFullscreen(void);
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